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A Distant Plain
£57.00
{"id":1529378242583,"title":"A Distant Plain","handle":"a-distant-plain","description":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003eThis volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eA Distant Plain\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eteams Volko Ruhnke, the award-winning designer of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eLabyrinth: The War on Terror\u003c\/em\u003e, with Brian Train, a designer with 20 years' experience creating influential simulations such as\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAlgeria,\u003cspan\u003e \u003c\/span\u003eSomalia Interventions,\u003cspan\u003e \u003c\/span\u003eShining Path: The Struggle for Peru,\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand many others.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efeatures the same accessible game system as GMT's \u003cem\u003eAndean Abyss\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand \u003cem\u003eCuba Libre\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ebut with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eadapts familiar\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAndean Abyss\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003emechanics to the conditions of Afghanistan without adding rules complexity. A snap for\u003cspan\u003e \u003c\/span\u003eGMT COIN Series\u003cspan\u003e \u003c\/span\u003eplayers to learn,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill transport them to a different place and time. New features include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCoalition-Government joint operations.\u003c\/li\u003e\n\u003cli\u003eVolatile Pakistani posture toward the conflict.\u003c\/li\u003e\n\u003cli\u003eEvolution of both COIN and insurgent tactics and technology.\u003c\/li\u003e\n\u003cli\u003eGovernment graft and desertion.\u003c\/li\u003e\n\u003cli\u003eCoalition casualties.\u003c\/li\u003e\n\u003cli\u003eReturning Afghan refugees.\u003c\/li\u003e\n\u003cli\u003ePashtun ethnic terrain.\u003c\/li\u003e\n\u003cli\u003eMultiple scenarios.\u003c\/li\u003e\n\u003cli\u003eA deck of 72 fresh events.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e... and more.\u003c\/p\u003e\n\u003cp\u003eAs with each COIN Series volume, players of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players—from solitaire to 4—can experience the internecine brawl that is today's Afghanistan.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFirst edition, third printing (2018).\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1 - 4 Players  |  180 - 300 Minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e","published_at":"2018-06-27T14:41:04+01:00","created_at":"2019-01-04T12:38:08+00:00","vendor":"GMT Games","type":"Strategy Game","tags":["Area Control \/ Area Influence","Area Movement","Dice Rolling","Modern Warfare","Variable Phase Order","Variable Player Powers","Wargame"],"price":5700,"price_min":5700,"price_max":5700,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":13098575527959,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"GMT1310","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"A Distant Plain","public_title":null,"options":["Default Title"],"price":5700,"weight":0,"compare_at_price":null,"inventory_quantity":2,"inventory_management":"shopify","inventory_policy":"deny","barcode":"817054010431"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Distant_Plane.png?v=1546627093"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Distant_Plane.png?v=1546627093","options":["Title"],"content":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003eThis volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eA Distant Plain\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eteams Volko Ruhnke, the award-winning designer of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eLabyrinth: The War on Terror\u003c\/em\u003e, with Brian Train, a designer with 20 years' experience creating influential simulations such as\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAlgeria,\u003cspan\u003e \u003c\/span\u003eSomalia Interventions,\u003cspan\u003e \u003c\/span\u003eShining Path: The Struggle for Peru,\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand many others.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efeatures the same accessible game system as GMT's \u003cem\u003eAndean Abyss\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand \u003cem\u003eCuba Libre\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ebut with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eadapts familiar\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAndean Abyss\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003emechanics to the conditions of Afghanistan without adding rules complexity. A snap for\u003cspan\u003e \u003c\/span\u003eGMT COIN Series\u003cspan\u003e \u003c\/span\u003eplayers to learn,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill transport them to a different place and time. New features include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCoalition-Government joint operations.\u003c\/li\u003e\n\u003cli\u003eVolatile Pakistani posture toward the conflict.\u003c\/li\u003e\n\u003cli\u003eEvolution of both COIN and insurgent tactics and technology.\u003c\/li\u003e\n\u003cli\u003eGovernment graft and desertion.\u003c\/li\u003e\n\u003cli\u003eCoalition casualties.\u003c\/li\u003e\n\u003cli\u003eReturning Afghan refugees.\u003c\/li\u003e\n\u003cli\u003ePashtun ethnic terrain.\u003c\/li\u003e\n\u003cli\u003eMultiple scenarios.\u003c\/li\u003e\n\u003cli\u003eA deck of 72 fresh events.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e... and more.\u003c\/p\u003e\n\u003cp\u003eAs with each COIN Series volume, players of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players—from solitaire to 4—can experience the internecine brawl that is today's Afghanistan.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFirst edition, third printing (2018).\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1 - 4 Players  |  180 - 300 Minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e"}
A Distant Plain

A Distant Plain

£57.00

This volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: The War on Terror, with Brian Train, a designer with 2...


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Andean Abyss
£57.00
{"id":1529096830999,"title":"Andean Abyss","handle":"andean-abyss","description":"\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cem\u003eColombia: Nation at the Edge of Abyss\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eColombia in the 1990s hosted one of the world’s last Marxist guerrilla armies, brutal drug lords, and right-wing death squads and appeared close to failing as a state. A decade later, its Marxists had lost their top leaders and rural sanctuary, its big drug bosses were dead or in prison, and its paramilitaries were negotiating demobilization. The Government had extended its writ to most of the countryside, restored its popularity, and improved the economy and respect for human rights.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003etakes 1 to 4 players into this multifaceted campaign for control of Colombia: guerrillas and police, kidnapping and drug war, military sweeps and terror. Each of four factions deploys distinct capabilities and tactics to influence Colombian affairs and achieve differing goals. Players place and maneuver 160 wooden pieces across a colorful map and exploit event cards that cannot be fully predicted. Accessible mechanics and components put the emphasis on game play, but Andean Abyss also provides an engrossing model of insurgency and counterinsurgency in Colombia—smoothly accounting for population control, lines of communication, terrain, intelligence, foreign aid, sanctuaries, and a host of other political, military, and economic factors.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFirst edition, second printing (2018).\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1 - 4 Players  |  360 Minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e","published_at":"2018-06-27T14:41:04+01:00","created_at":"2019-01-03T19:03:08+00:00","vendor":"GMT Games","type":"Strategy Game","tags":["Area Control \/ Area Influence","Area Movement","Campaign \/ Battle Card Driven","Dice Rolling","Modern Warfare","Political","Variable Phase Order","Variable Player Powers","Wargame"],"price":5700,"price_min":5700,"price_max":5700,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":13097360654359,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"GMT1212","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Andean Abyss","public_title":null,"options":["Default Title"],"price":5700,"weight":0,"compare_at_price":null,"inventory_quantity":5,"inventory_management":"shopify","inventory_policy":"deny","barcode":"817054010257"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Andean_Abyss.png?v=1546591172"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Andean_Abyss.png?v=1546591172","options":["Title"],"content":"\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cem\u003eColombia: Nation at the Edge of Abyss\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eColombia in the 1990s hosted one of the world’s last Marxist guerrilla armies, brutal drug lords, and right-wing death squads and appeared close to failing as a state. A decade later, its Marxists had lost their top leaders and rural sanctuary, its big drug bosses were dead or in prison, and its paramilitaries were negotiating demobilization. The Government had extended its writ to most of the countryside, restored its popularity, and improved the economy and respect for human rights.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003etakes 1 to 4 players into this multifaceted campaign for control of Colombia: guerrillas and police, kidnapping and drug war, military sweeps and terror. Each of four factions deploys distinct capabilities and tactics to influence Colombian affairs and achieve differing goals. Players place and maneuver 160 wooden pieces across a colorful map and exploit event cards that cannot be fully predicted. Accessible mechanics and components put the emphasis on game play, but Andean Abyss also provides an engrossing model of insurgency and counterinsurgency in Colombia—smoothly accounting for population control, lines of communication, terrain, intelligence, foreign aid, sanctuaries, and a host of other political, military, and economic factors.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFirst edition, second printing (2018).\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1 - 4 Players  |  360 Minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e"}
Andean Abyss

Andean Abyss

£57.00

Colombia: Nation at the Edge of Abyss Colombia in the 1990s hosted one of the world’s last Marxist guerrilla armies, brutal drug lords, and right-wing death squads and appeared close to failing as a state. A decade later, its Marxists had lost their top leaders and rural sanctuary, its big drug bosses were dead or in prison, and its paramilitar...


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{"id":9728552200,"title":"Days of Ire: Budapest 1956","handle":"days-of-ire-budapest-1956","description":"\u003cp\u003e\u003cspan\u003e\u003cem\u003eIt's 1956, and waves of protest in Poland are once again showing cracks of the Eastern European communist bloc. Emboldened by these signs, students and intellectuals in Budapest, the Hungarian capital, organize a protest of previously unseen magnitudes. As the communist leadership sweeps in to kill the movement in its tracks a violent response is provoked, thus sparking the Revolution of the 23rd of October.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eOne player takes charge of the Soviet forces trying to shape the headlines to his liking and uses the militia and snipers of the State Protection Authority to stop the revolutionaries at all cost. The other player(s) (from 1-3 opponents) co-operatively play as the ringleaders of the revolutionary forces collecting resources (represented as icons on their cards) and recruiting other fighters to ensure the revolution's events end up in favor of their side, while fighting off tanks and soldiers in this exciting, historically inspired card driven game.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eDays of Ire: Budapest 1956 is played over seven days — the last week of October 1956. The Soviet commander plays headline cards at the beginning of every turn, gathering Command Points and triggering effects that sometimes help, sometimes hinder the revolutionary effort. This card-play, reminiscent of well-known card-driven wargames (CDG) such as Twilight Struggle or Labyrinth: War on Terror, is what drives the tempo and the strategic thrust of the game. The other player(s) form the revolutionary side. They collect cards and fighters for two reasons: to resolve events for boosts to their side, and to fight off militia, snipers, and Soviet tanks in a drastic fight for survival. They have to manage their positions while spreading across Budapest, carefully dividing their actions as a team and always keeping an eye on their morale lest they run out of cards. This team-playing aspect — reminiscent of highly successful cooperative games such as Pandemic — guarantees ease of access to players who would otherwise be more intimidated by a traditional CDG.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIf any of the revolutionary ringleaders suffer too many wounds, or if they fail to resolve enough events by the end of the game, history changes and the revolution falls. But if they keep the streets of Budapest free from oppression, the revolution lives on, to fight another day.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eHistorical Note: In real life, the revolution succeeded, and Hungary was free for less than a week. On the 4th of November, the Soviet forces quickly recaptured the country, but that is a subject for a different game...\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 1 - 4 Players  |  60 - 90 minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2017-05-27T10:12:39+01:00","created_at":"2017-05-27T10:13:32+01:00","vendor":"Cloud Island","type":"Cooperative","tags":["Action Point Allowance System","Hand Management","Modern Warfare","Partnerships","Political","Wargame"],"price":4900,"price_min":4900,"price_max":4900,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":36891987400,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"MIB1017","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Days of Ire: Budapest 1956","public_title":null,"options":["Default Title"],"price":4900,"weight":0,"compare_at_price":null,"inventory_quantity":1,"inventory_management":"shopify","inventory_policy":"deny","barcode":"609456648783"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/days_budapest.png?v=1532818433"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/days_budapest.png?v=1532818433","options":["Title"],"content":"\u003cp\u003e\u003cspan\u003e\u003cem\u003eIt's 1956, and waves of protest in Poland are once again showing cracks of the Eastern European communist bloc. Emboldened by these signs, students and intellectuals in Budapest, the Hungarian capital, organize a protest of previously unseen magnitudes. As the communist leadership sweeps in to kill the movement in its tracks a violent response is provoked, thus sparking the Revolution of the 23rd of October.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eOne player takes charge of the Soviet forces trying to shape the headlines to his liking and uses the militia and snipers of the State Protection Authority to stop the revolutionaries at all cost. The other player(s) (from 1-3 opponents) co-operatively play as the ringleaders of the revolutionary forces collecting resources (represented as icons on their cards) and recruiting other fighters to ensure the revolution's events end up in favor of their side, while fighting off tanks and soldiers in this exciting, historically inspired card driven game.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eDays of Ire: Budapest 1956 is played over seven days — the last week of October 1956. The Soviet commander plays headline cards at the beginning of every turn, gathering Command Points and triggering effects that sometimes help, sometimes hinder the revolutionary effort. This card-play, reminiscent of well-known card-driven wargames (CDG) such as Twilight Struggle or Labyrinth: War on Terror, is what drives the tempo and the strategic thrust of the game. The other player(s) form the revolutionary side. They collect cards and fighters for two reasons: to resolve events for boosts to their side, and to fight off militia, snipers, and Soviet tanks in a drastic fight for survival. They have to manage their positions while spreading across Budapest, carefully dividing their actions as a team and always keeping an eye on their morale lest they run out of cards. This team-playing aspect — reminiscent of highly successful cooperative games such as Pandemic — guarantees ease of access to players who would otherwise be more intimidated by a traditional CDG.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIf any of the revolutionary ringleaders suffer too many wounds, or if they fail to resolve enough events by the end of the game, history changes and the revolution falls. But if they keep the streets of Budapest free from oppression, the revolution lives on, to fight another day.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eHistorical Note: In real life, the revolution succeeded, and Hungary was free for less than a week. On the 4th of November, the Soviet forces quickly recaptured the country, but that is a subject for a different game...\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 1 - 4 Players  |  60 - 90 minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Days of Ire: Budapest 1956

Days of Ire: Budapest 1956

£49.00

It's 1956, and waves of protest in Poland are once again showing cracks of the Eastern European communist bloc. Emboldened by these signs, students and intellectuals in Budapest, the Hungarian capital, organize a protest of previously unseen magnitudes. As the communist leadership sweeps in to kill the movement in its tracks a violent response i...


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{"id":1529379225623,"title":"Fire in the Lake","handle":"fire-in-the-lake","description":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003eVolume IV in GMT’s\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCOIN Series\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003edives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.\u003c\/p\u003e\n\u003cp\u003eRenowned designer and modern warfare expert\u003cspan\u003e \u003c\/span\u003eMark Herman\u003cspan\u003e \u003c\/span\u003ejoins\u003cspan\u003e \u003c\/span\u003eCOIN Series\u003cspan\u003e \u003c\/span\u003ecreator\u003cspan\u003e \u003c\/span\u003eVolko Ruhnke\u003cspan\u003e \u003c\/span\u003efor a collaborative production not to be missed.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efeatures the same card-assisted counterinsurgency game system as GMT's\u003cspan\u003e \u003c\/span\u003eAndean Abyss,\u003cspan\u003e \u003c\/span\u003eCuba Libre, and\u003cspan\u003e \u003c\/span\u003eA Distant Plain, with a pack of twists that take the Series to another level, including:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)\u003c\/li\u003e\n\u003cli\u003eInter-coup campaign effects that vary by RVN leader\u003c\/li\u003e\n\u003cli\u003eCounterinsurgent guerrillas (US-led Irregulars and ARVN Rangers)\u003c\/li\u003e\n\u003cli\u003eInsurgent troops (NVA) for direct force-on-force engagements\u003c\/li\u003e\n\u003cli\u003eTunneled VC and NVA bases\u003c\/li\u003e\n\u003cli\u003eTrail construction and degradation\u003c\/li\u003e\n\u003cli\u003eA larger-than-ever event deck for even greater play variety\u003c\/li\u003e\n\u003cli\u003eShort and medium-length scenarios with either random or period-event options. \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003eSecond edition (2018).\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1 - 4 Players  |  180 Minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e","published_at":"2018-06-27T14:41:04+01:00","created_at":"2019-01-04T12:44:02+00:00","vendor":"GMT Games","type":"Strategy Game","tags":["Area Control \/ Area Influence","Modern Warfare","Political","Variable Phase Order","Variable Player Powers","Wargame"],"price":6500,"price_min":6500,"price_max":6500,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":13098584408087,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"GMT1409","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Fire in the Lake","public_title":null,"options":["Default Title"],"price":6500,"weight":0,"compare_at_price":null,"inventory_quantity":2,"inventory_management":"shopify","inventory_policy":"deny","barcode":"817054010707"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Fire_Lake.png?v=1546627073"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Fire_Lake.png?v=1546627073","options":["Title"],"content":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003eVolume IV in GMT’s\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCOIN Series\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003edives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.\u003c\/p\u003e\n\u003cp\u003eRenowned designer and modern warfare expert\u003cspan\u003e \u003c\/span\u003eMark Herman\u003cspan\u003e \u003c\/span\u003ejoins\u003cspan\u003e \u003c\/span\u003eCOIN Series\u003cspan\u003e \u003c\/span\u003ecreator\u003cspan\u003e \u003c\/span\u003eVolko Ruhnke\u003cspan\u003e \u003c\/span\u003efor a collaborative production not to be missed.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efeatures the same card-assisted counterinsurgency game system as GMT's\u003cspan\u003e \u003c\/span\u003eAndean Abyss,\u003cspan\u003e \u003c\/span\u003eCuba Libre, and\u003cspan\u003e \u003c\/span\u003eA Distant Plain, with a pack of twists that take the Series to another level, including:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)\u003c\/li\u003e\n\u003cli\u003eInter-coup campaign effects that vary by RVN leader\u003c\/li\u003e\n\u003cli\u003eCounterinsurgent guerrillas (US-led Irregulars and ARVN Rangers)\u003c\/li\u003e\n\u003cli\u003eInsurgent troops (NVA) for direct force-on-force engagements\u003c\/li\u003e\n\u003cli\u003eTunneled VC and NVA bases\u003c\/li\u003e\n\u003cli\u003eTrail construction and degradation\u003c\/li\u003e\n\u003cli\u003eA larger-than-ever event deck for even greater play variety\u003c\/li\u003e\n\u003cli\u003eShort and medium-length scenarios with either random or period-event options. \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003eSecond edition (2018).\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1 - 4 Players  |  180 Minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e"}
Fire in the Lake

Fire in the Lake

£65.00

Volume IV in GMT’s COIN Series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of th...


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{"id":1533703192599,"title":"GKR: Heavy Hitters – Sweet \u0026 Salty Factions Expansion","handle":"gkr-heavy-hitters-sweet-salty-factions-expansion","description":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e2 new Factions join the fight:\u003c\/p\u003e\n\u003cp\u003eSweet (Pink) and Salty (Purple).\u003c\/p\u003e\n\u003cp\u003eContents:\u003cbr\u003e2x Heavy Hitters\u003cbr\u003e6x support units\u003cbr\u003e140x Faction cards\u003cbr\u003e40x Holo-board tokens\u003cbr\u003e6x Sentry Turrets\u003cbr\u003e16x Pilot tokens\u003c\/p\u003e\n\u003cp\u003eNOTE: Does NOT include ring-bases for the new faction colors.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1 - 4 Players  |  60 - 120 Minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e","published_at":"2018-08-27T10:23:46+01:00","created_at":"2019-01-11T08:57:37+00:00","vendor":"Weta Workshop","type":"Expansion","tags":["Action \/ Movement Programming","Area Control \/ Area Influence","Deck \/ Pool Management","Grid Movement","Hand Management","Miniatures","Modern Warfare","Take That","Wargame"],"price":9500,"price_min":9500,"price_max":9500,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":13118799151127,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"WET02739","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"GKR: Heavy Hitters – Sweet \u0026 Salty Factions Expansion","public_title":null,"options":["Default Title"],"price":9500,"weight":0,"compare_at_price":null,"inventory_quantity":2,"inventory_management":"shopify","inventory_policy":"deny","barcode":"9420024727393"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Sweet_Salty_7217b781-09b7-4976-9f15-8a8b7cd5a6e9.png?v=1547227759"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Sweet_Salty_7217b781-09b7-4976-9f15-8a8b7cd5a6e9.png?v=1547227759","options":["Title"],"content":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e2 new Factions join the fight:\u003c\/p\u003e\n\u003cp\u003eSweet (Pink) and Salty (Purple).\u003c\/p\u003e\n\u003cp\u003eContents:\u003cbr\u003e2x Heavy Hitters\u003cbr\u003e6x support units\u003cbr\u003e140x Faction cards\u003cbr\u003e40x Holo-board tokens\u003cbr\u003e6x Sentry Turrets\u003cbr\u003e16x Pilot tokens\u003c\/p\u003e\n\u003cp\u003eNOTE: Does NOT include ring-bases for the new faction colors.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1 - 4 Players  |  60 - 120 Minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e"}
GKR: Heavy Hitters – Sweet & Salty Factions Expansion

GKR: Heavy Hitters – Sweet & Salty Factions Expansion

£95.00

2 new Factions join the fight: Sweet (Pink) and Salty (Purple). Contents:2x Heavy Hitters6x support units140x Faction cards40x Holo-board tokens6x Sentry Turrets16x Pilot tokens NOTE: Does NOT include ring-bases for the new faction colors.     1 - 4 Players  |  60 - 120 Minutes  |  Ages 12+  


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{"id":630047309847,"title":"Labyrinth: The War on Terror, 2001– ? (3rd Edition)","handle":"labyrinth-the-war-on-terror-2001-3rd-edition","description":"2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.\n\u003cp\u003eIn the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.\u003c\/p\u003e\n\u003cp\u003eBin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.\u003c\/p\u003e\n\u003cp\u003eLabyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular\u003cspan\u003e \u003c\/span\u003eTwilight Struggle, \u003cem\u003eLabyrinth\u003c\/em\u003e portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.\u003c\/p\u003e\n\u003cp\u003eFrom the award-winning designer of\u003cspan\u003e \u003c\/span\u003eWilderness War\u003cspan\u003e \u003c\/span\u003eand later\u003cspan\u003e \u003c\/span\u003eAndean Abyss,\u003cspan\u003e \u003c\/span\u003eCuba Libre,\u003cspan\u003e \u003c\/span\u003eA Distant Plain, and\u003cspan\u003e \u003c\/span\u003eFire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.\u003c\/p\u003e\n\u003cp\u003eThe jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?\u003c\/p\u003e\n\u003cp\u003eThe United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?\u003c\/p\u003e\n\u003cp\u003eLabyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun.\u003c\/p\u003e\n\u003cp\u003e“Let’s roll!”\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 1 - 2 Players  |  180 minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2018-04-09T12:09:24+01:00","created_at":"2018-04-09T12:16:13+01:00","vendor":"GMT Games","type":"Strategy Game","tags":["Area Control \/ Area Influence","Campaign \/ Battle Card Driven","Dice Rolling","Hand Management","Modern Warfare","Point to Point Movement","Political","Variable Player Powers","Wargame"],"price":5200,"price_min":5200,"price_max":5200,"available":false,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":7316746829847,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"GMT1012","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"Labyrinth: The War on Terror, 2001– ? (3rd Edition)","public_title":null,"options":["Default Title"],"price":5200,"weight":0,"compare_at_price":null,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"deny","barcode":"817054010011"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/labyrinth_8a498a0d-7532-4623-99d8-54be47e1b475.png?v=1532827052"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/labyrinth_8a498a0d-7532-4623-99d8-54be47e1b475.png?v=1532827052","options":["Title"],"content":"2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.\n\u003cp\u003eIn the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.\u003c\/p\u003e\n\u003cp\u003eBin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.\u003c\/p\u003e\n\u003cp\u003eLabyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular\u003cspan\u003e \u003c\/span\u003eTwilight Struggle, \u003cem\u003eLabyrinth\u003c\/em\u003e portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.\u003c\/p\u003e\n\u003cp\u003eFrom the award-winning designer of\u003cspan\u003e \u003c\/span\u003eWilderness War\u003cspan\u003e \u003c\/span\u003eand later\u003cspan\u003e \u003c\/span\u003eAndean Abyss,\u003cspan\u003e \u003c\/span\u003eCuba Libre,\u003cspan\u003e \u003c\/span\u003eA Distant Plain, and\u003cspan\u003e \u003c\/span\u003eFire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.\u003c\/p\u003e\n\u003cp\u003eThe jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?\u003c\/p\u003e\n\u003cp\u003eThe United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?\u003c\/p\u003e\n\u003cp\u003eLabyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun.\u003c\/p\u003e\n\u003cp\u003e“Let’s roll!”\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 1 - 2 Players  |  180 minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Labyrinth: The War on Terror, 2001– ? (3rd Edition)

Labyrinth: The War on Terror, 2001– ? (3rd Edition)

£52.00

2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle...


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This War of Mine: Tales from the Ruined City

This War of Mine: Tales from the Ruined City

£33.00

War knows no end. Its victims are counted in thousands and each day we lose hope, little by little. Food is becoming scarce and our shelter is falling apart — yet we keep struggling. New faces can be seen around the city: the friendly ones at the makeshift market or in neighboring houses, the hostile ones in the night with blinding flashlights a...


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Warships
£14.35 £20.50
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Warships

Warships

£14.35 £20.50

"Battleships inflicted heavy losses to the enemy today. Destroyers have been hunting for submarines hidden in the depths for a week. Their torpedoes can not reach you. Minesweepers are already clearing the planted mines. Will your tactics work and wil rocket ships bombard the enemy shore? Or will your opponent anticipate this and will hell break...


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