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LIBMYST01US

Mysterium

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In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

InMysterium one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.

Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.

After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.

If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.

Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.

If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...

   2-7 Players  |  42 Minutes  |  Ages 10+

Product Reviews

Shipping

All online orders are picked from our separate warehouse. We always ensure that your games are well packed before leaving. Wherever possible we'll re-use a cardboard box that we received games in from one of our suppliers. We figure it's better that way for our planet. But we do also use new boxes and wraps. If you have a strong preference either way please let us know in your Order Comments. 

Our warehouse operates Monday to Friday, except bank holidays. Orders placed on a working day before 1:30pm will be packed and despatched that same day. All order are sent tracked via the Royal Mail. You will be able to follow your order from our warehouse to your delivery destination once your order has been fulfilled.

Postage is worked out by spend and delivery type. These options are listed below. There is also the option to collect your online order at our café, no delivery charge is made.  

Important note on shipping times: none of the below shipping times are guaranteed. From time to time unforeseen problems that are outside of our control can lead to postal delays. We do not accept responsibility for this these and will not refund shipping fees in these circumstance. If it is imperative that your order must reach reach you the next working day please contact us so that we can quote for a guaranteed next day postal service.

FREE SHIPPING: ROYAL MAIL TRACKED 48 - UNITED KINGDOM
Spend over £50 and automatically receive free Royal Mail Tracked 48 UK shipping. You will have the option to upgrade your shipping method should you need a speedier service.

EXPRESS SHIPPING: ROYAL MAIL TRACKED 24 - UNITED KINGDOM 
This is a tracked service so you can check your delivery is on the way. Your order should arrive the next working day from day of despatch. Deliveries are made on Saturdays. You will be sent an email or SMS message to confirm delivery. We charge a flat-rate of £5 for Tracked 24 orders, meaning you can order multiple items with no increase in shipping costs.

STANDARD SHIPPING: ROYAL MAIL TRACKED 48 - UNITED KINGDOM 
This is a tracked service so you can check your delivery is on the way. Your order should arrive 2 working days from day of despatch. Deliveries are made on Saturdays. You will be sent an email or SMS message to confirm delivery. We charge a flat-rate of £4.00 for Tracked 48 orders, meaning you can order multiple items with no increase in shipping costs.

COLLECT AT THE CAFÉ 
At check-out you will to have the option to collect your order from our café in Oxford and avoid the shipping charge. We will notify you by email as soon as your order is ready to collect. Orders will be held for a maximum of 21 days before being returned to our warehouse.

ADDITIONAL INFORMATION

  • All delivery costs are present at the 'My Basket' screen once the shipping destination is chosen, before any money is taken.
  • Please note next working day delivery does not include Sunday, Bank Holidays, Public Holidays and substitute days (see the GOV UK website for clarification). 
  • If you request that the package is left in a safe place, this will only be done at the discretion of the delivery driver.  
  • Can't be home for delivery? Don't worry - Thirsty Meeples can ship to any UK address so you can have your order delivered to your place of work, to a friend, a relative or neighbour. Simply enter your preferred delivery address when checking out.

PRE-ORDERS

Please note that if any other products are ordered in conjunction with a pre-order item these will be held until we can fulfil the whole order.

Should you wish to subsequently split the order with in-stock items sent separately then please contact us. Our usual shipping fees will apply to each such order sent.

When placing a pre-order using debit / credit card payment you will be charged for the full amount of the order being placed. In practice this will normally occur within 2 working days. When placing a pre-order using Paypal, Apple Pay or Amazon Pay the full payment will be sent to us at the time the order is placed.

All pre-order dates given have been provided by the relevant UK distributor, however these are subject to changes beyond our control. We do our upmost to keep the estimated release dates as accurate as possible on the product page for each pre-order item. Please refer to these for updates on the most current estimate for the shipping date. 

If you wish to cancel a pre-order before release then please contact us, quoting your order number, and we will issue you a refund. Any Meeple Stars earned through our Reward Programme will be deducted from your customer account.

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