Wehrlegig Games

WGG101

Pax Pamir: Second Edition

Rated 5.0 out of 5
Based on 2 reviews
 
average rating 5.0 out of 5
Based on 2 reviews
  • 5 Stars
    2 Reviews
  • 4 Stars
    0 Reviews
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
Learning Curve
Rated 3 out of 5
Aesthetics
Rated 5 out of 5
Enjoyment
Rated 5 out of 5
Customer photos and videos
2 Reviews
Reviewed by James B.
Verified Reviewer
I recommend this product
Average play time
30-60 Minutes
Why I choose Thirsty Meeples
  • Good Prices
  • Easy to Use Webstore
  • Generous Loyalty Scheme
  • Supporting Local
  • Reliable
Rated 5 out of 5
Review posted

A magnificent slice of history

Amongst the very best games I have ever played, Pax Pamir shines as an example of what can be accomplished with a thorough and thoughtful remastering of an existing great game.

Firstly the game is beautiful, the period pictures might not be to every taste but the game has a fantastic sense of presence, time and location which it wears comfortably. Packed into this relatively small box we have a deep rich game with a beautiful cloth map, gorgeous resin play pieces and plenty of well chosen design decisions.

The rulebook is well thought out and structured, the solo rules are superb as well though I would watch the creators (Ricky Royal) Youtube 'Box of Delights' video to learn them. They are presented here in truncated form and hard to parse.

On to the main course this is a game which plays well from 1 player solo, on to a fantastic tight 2 player and into wilder player counts. Each works well and provides a different experience.

Like a game of Pax Renaissance the game is greatly about the selection and purchase of cards from a shared market. The cards are well structured and easy to read from a distance and all have their place. What follows is a tense and clever battle over the shared map of Afghanistan as players manoeuvre allied factions to best suit their purposes.

I could go on much longer about the clever framing of the 'Great game' period of history as we focus on local warlords rather than international interlopers. I could talk about the fantastic closed economy…

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Learning Curve
Rated 4 out of 5
Aesthetics
Rated 5 out of 5
Enjoyment
Rated 5 out of 5
Was this helpful?
Reviewed by Peter H.
Verified Reviewer
I recommend this product
Average play time
1-2 Hours
Why I choose Thirsty Meeples
  • Good Prices
  • Supporting Local
  • Reliable
  • Generous Loyalty Scheme
Rated 5 out of 5
Review posted

Cole’s masterpiece?

Cole Wehrle, designer of Root, Oath, and John Company, really excelled himself with the 2nd edition of his Pax Pamir. The game was produced by his very own Wehrlegig Games, an outfit which he and his brother run in their spare time. But you would never guess this from the production values – this game is a beautiful luxury to look at and to handle. As a “Pax” game it shares DNA with Phil Eklund’s Pax Porfiriana and Pax Renaissance, but takes the Pax genre to a very distinctive place. If you enjoy historical games, and if you love games that come at their subject from an unexpected angle, and if you value a game that bears the imprint of some serious intellectual deliberation, I confidently predict that you will love Pax Pamir 2nd edition. And one more thing – it comes with an excellent solo mode!

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Learning Curve
Rated 3 out of 5
Aesthetics
Rated 5 out of 5
Enjoyment
Rated 5 out of 5
Was this helpful?

GAME OVERVIEW

In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.

In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.

To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base.

After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.

1-5 PLAYERS | 45+ MINS | AGES 13+

 

REVIEWS

average rating 5.0 out of 5
Based on 2 reviews
  • 5 Stars
    2 Reviews
  • 4 Stars
    0 Reviews
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
Learning Curve
Rated 3 out of 5
Aesthetics
Rated 5 out of 5
Enjoyment
Rated 5 out of 5
Customer photos and videos
2 Reviews
Reviewed by James B.
Verified Reviewer
I recommend this product
Average play time
30-60 Minutes
Why I choose Thirsty Meeples
  • Good Prices
  • Easy to Use Webstore
  • Generous Loyalty Scheme
  • Supporting Local
  • Reliable
Rated 5 out of 5
Review posted

A magnificent slice of history

Amongst the very best games I have ever played, Pax Pamir shines as an example of what can be accomplished with a thorough and thoughtful remastering of an existing great game.

Firstly the game is beautiful, the period pictures might not be to every taste but the game has a fantastic sense of presence, time and location which it wears comfortably. Packed into this relatively small box we have a deep rich game with a beautiful cloth map, gorgeous resin play pieces and plenty of well chosen design decisions.

The rulebook is well thought out and structured, the solo rules are superb as well though I would watch the creators (Ricky Royal) Youtube 'Box of Delights' video to learn them. They are presented here in truncated form and hard to parse.

On to the main course this is a game which plays well from 1 player solo, on to a fantastic tight 2 player and into wilder player counts. Each works well and provides a different experience.

Like a game of Pax Renaissance the game is greatly about the selection and purchase of cards from a shared market. The cards are well structured and easy to read from a distance and all have their place. What follows is a tense and clever battle over the shared map of Afghanistan as players manoeuvre allied factions to best suit their purposes.

I could go on much longer about the clever framing of the 'Great game' period of history as we focus on local warlords rather than international interlopers. I could talk about the fantastic closed economy…

Loading...
Learning Curve
Rated 4 out of 5
Aesthetics
Rated 5 out of 5
Enjoyment
Rated 5 out of 5
Was this helpful?
Reviewed by Peter H.
Verified Reviewer
I recommend this product
Average play time
1-2 Hours
Why I choose Thirsty Meeples
  • Good Prices
  • Supporting Local
  • Reliable
  • Generous Loyalty Scheme
Rated 5 out of 5
Review posted

Cole’s masterpiece?

Cole Wehrle, designer of Root, Oath, and John Company, really excelled himself with the 2nd edition of his Pax Pamir. The game was produced by his very own Wehrlegig Games, an outfit which he and his brother run in their spare time. But you would never guess this from the production values – this game is a beautiful luxury to look at and to handle. As a “Pax” game it shares DNA with Phil Eklund’s Pax Porfiriana and Pax Renaissance, but takes the Pax genre to a very distinctive place. If you enjoy historical games, and if you love games that come at their subject from an unexpected angle, and if you value a game that bears the imprint of some serious intellectual deliberation, I confidently predict that you will love Pax Pamir 2nd edition. And one more thing – it comes with an excellent solo mode!

Loading...
Learning Curve
Rated 3 out of 5
Aesthetics
Rated 5 out of 5
Enjoyment
Rated 5 out of 5
Was this helpful?

Shipping

All online orders are picked from our separate warehouse. We always ensure that your games are well packed before leaving. Wherever possible we'll re-use a cardboard box that we received games in from one of our suppliers. We figure it's better that way for our planet. But we do also use new boxes and wraps. If you have a strong preference either way please let us know in your Order Comments.
 

UK Orders

We aim for orders placed before 1:30pm Monday to Friday to be dispatched on the same working day. If this is not possible, your order will be dispatched on the next working day. Orders placed outside our Monday to Friday office hours will be dispatched on the next working day.

Delivery is free on all orders of £65 or more. Orders with a value of less than £65 will incur a delivery charge as follows:

£4.50 - Royal Mail Tracked 48 (2-3 business days delivery time)

£6.00 - Royal Mail Tracked 24 (1-2 business days delivery time)

£5.00 - DHL (mainland UK only)

International Delivery

If you are from further afield please contact us to discuss.

 
Collect in Store
At check-out you will to have the option to collect your order from our cafés in either Oxford or Bath and avoid the shipping charge. We will notify you by email as soon as your order is ready to collect. Allow up to 3 days for Oxford collection orders and 7 days for Bath collection orders. Orders will be held for a maximum of 21 days before being returned to our warehouse.
 
 
Additional Information
All delivery costs are presented at the 'My Basket' screen once the shipping destination is chosen, before any money is taken.
 
Please note working day delivery does not include Sunday, Bank Holidays, Public Holidays and substitute days (see the GOV UK website for clarification). 
 
If you request that the package is left in a safe place, this will only be done at the discretion of the delivery driver. 
 
Shipping times are not guaranteed. From time to time unforeseen problems that are outside of our control can lead to postal delays. We do not accept responsibility for this these and will not refund shipping fees in these circumstance. If it is imperative that your order must reach reach you the next working day please contact us so that we can quote for a guaranteed next day postal service.

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