Wehrlegig Games

WGG102

John Company: Second Edition

Rated 5.0 out of 5
Based on 1 review
 
average rating 5.0 out of 5
Based on 1 review
  • 5 Stars
    1 Review
  • 4 Stars
    0 Reviews
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
Learning Curve
Rated 4 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 5 out of 5
Customer photos and videos
1 Review
Reviewed by Peter H.
Verified Reviewer
I recommend this product
Average play time
3+ Hours
Why I choose Thirsty Meeples
  • Good Prices
  • Supporting Local
  • Reliable
  • Generous Loyalty Scheme
Rated 5 out of 5
Review posted

Or maybe this is Cole Wehrle's masterpiece?

Make no mistake, this is an epic boardgaming experience. Learning the rules is a non-trivial task, however, once you have got past that initial barrier, all the components (board, cards, etc) are carefully set up to give the cues you need at every step, so as to minimize your trips back to the rulebook during play.

The game puts you in charge of an unscrupulous (or perhaps just thoughtless) British family looking to place various nephews in lucrative positions in the East India Company. The game does not overtly hammer the moral point, but as the turns go by you find yourself extracting wealth and waging war in India with disastrous consequences for the cultural and political stability of the subcontinent, all in order to buy a nice house in the home counties and perhaps secure an advantageous marriage or a seat in parliament.

Be aware, negotiation features strongly in John Company 2nd edition. As a chronic introvert, I'm generally not keen on negotiation games, but JC2 provides you with simple tools for making deals (cash, promises, etc) and I actually found this aspect very enjoyable.

Finally, I have to mention Ricky Royal's truly awesome solitaire module which comes in the already packed with goodies box.

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Learning Curve
Rated 4 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 5 out of 5
Was this helpful?

GAME OVERVIEW

In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.

John Company is a game about state-sponsored trade monopoly. Unlike most economic games players often do not control their own firms. Instead, they will collectively guide the Company by securing positions of power, attempting to steer the Company’s fate in ways that benefit their own interests. However, the Company is an unwieldy thing. It is difficult to do anything alone, and players will often need to negotiate with one another. In John Company, most everything is up for negotiation.

Ultimately, this game isn’t about wealth; it’s about reputation. Each turn some of your family members may retire from their Company positions, giving them the opportunity to establish estates. Critically, players do not have full control over when these retirements happen. You will often need to borrow money from other players to make the best use for a chance of retirement. Players also gain victory points by competing in the London Season for prestige and securing fashionable properties.

John Company engages very seriously with its theme. It is meant as a frank portrait of an institution that was as dysfunctional as it was influential. Accordingly, the game wrestles many of the key themes of imperialism and globalization in the eighteenth and nineteenth centuries and how those developments were felt domestically. As such, this game might not be suitable for all players. Please make sure everyone in your group consents to this exploration before playing.

The second edition is extensively revised and is not a reprint.

1-6 PLAYERS | 90+ MINS | AGES 13+

 

REVIEWS

average rating 5.0 out of 5
Based on 1 review
  • 5 Stars
    1 Review
  • 4 Stars
    0 Reviews
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
Learning Curve
Rated 4 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 5 out of 5
Customer photos and videos
1 Review
Reviewed by Peter H.
Verified Reviewer
I recommend this product
Average play time
3+ Hours
Why I choose Thirsty Meeples
  • Good Prices
  • Supporting Local
  • Reliable
  • Generous Loyalty Scheme
Rated 5 out of 5
Review posted

Or maybe this is Cole Wehrle's masterpiece?

Make no mistake, this is an epic boardgaming experience. Learning the rules is a non-trivial task, however, once you have got past that initial barrier, all the components (board, cards, etc) are carefully set up to give the cues you need at every step, so as to minimize your trips back to the rulebook during play.

The game puts you in charge of an unscrupulous (or perhaps just thoughtless) British family looking to place various nephews in lucrative positions in the East India Company. The game does not overtly hammer the moral point, but as the turns go by you find yourself extracting wealth and waging war in India with disastrous consequences for the cultural and political stability of the subcontinent, all in order to buy a nice house in the home counties and perhaps secure an advantageous marriage or a seat in parliament.

Be aware, negotiation features strongly in John Company 2nd edition. As a chronic introvert, I'm generally not keen on negotiation games, but JC2 provides you with simple tools for making deals (cash, promises, etc) and I actually found this aspect very enjoyable.

Finally, I have to mention Ricky Royal's truly awesome solitaire module which comes in the already packed with goodies box.

Loading...
Learning Curve
Rated 4 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 5 out of 5
Was this helpful?

Shipping

All online orders are picked from our separate warehouse. We always ensure that your games are well packed before leaving. Wherever possible we'll re-use a cardboard box that we received games in from one of our suppliers. We figure it's better that way for our planet. But we do also use new boxes and wraps. If you have a strong preference either way please let us know in your Order Comments.
 

UK Orders

We aim for orders placed before 1:30pm Monday to Friday to be dispatched on the same working day. If this is not possible, your order will be dispatched on the next working day. Orders placed outside our Monday to Friday office hours will be dispatched on the next working day.

Delivery is free on all orders of £65 or more. Orders with a value of less than £65 will incur a delivery charge as follows:

£4.50 - Royal Mail Tracked 48 (2-3 business days delivery time)

£6.00 - Royal Mail Tracked 24 (1-2 business days delivery time)

£5.00 - DHL (mainland UK only)

International Delivery

If you are from further afield please contact us to discuss.

 
Collect in Store
At check-out you will to have the option to collect your order from our cafés in either Oxford or Bath and avoid the shipping charge. We will notify you by email as soon as your order is ready to collect. Allow up to 3 days for Oxford collection orders and 7 days for Bath collection orders. Orders will be held for a maximum of 21 days before being returned to our warehouse.
 
 
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Please note working day delivery does not include Sunday, Bank Holidays, Public Holidays and substitute days (see the GOV UK website for clarification). 
 
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