Mindclash Games

MINAN11

Anachrony: Fractures of Time

Rated 5.0 out of 5
Based on 1 review
average rating 5.0 out of 5
Based on 1 review
  • 5 Stars
    1 Review
  • 4 Stars
    0 Reviews
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
Learning Curve
Rated 5 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 4 out of 5
What does this expansion offer to the base game?
Rated 5 out of 5
1 Review
Reviewed by Paul
Verified Buyer
I recommend this product
Average play time
2-3 Hours
Why I choose Thirsty Meeples
  • Supporting Local
Rated 5 out of 5
Review posted

Deep, thematic, time travelling, blinking excellence

This expansion excels in two respects. It brings two new mechanics to Anachrony and an excellent solo mode with two bots. The first mechanic shortens the number of eras but allows you to achieve more in each by the process of blinking your exosuits, effectively allowing you to use each suit twice, space and resources permitting. The second makes those anomalies you get more interesting.

The solo modes are an improvement over the PnP Chronobot in Chronobot 2.0 and the excellent Chronossus, either one of which provide an opponent which provides the solo player a real challenge.

I can't imagine playing Anachrony without Fractures of Time.

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Learning Curve
Rated 5 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 4 out of 5
What does this expansion offer to the base game?
Rated 5 out of 5
Was this helpful?

OVERVIEW

Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity.

Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to...

In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies.

The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.

1-4 PLAYERS | 90 MINS | AGES 15+

 

REVIEWS

average rating 5.0 out of 5
Based on 1 review
  • 5 Stars
    1 Review
  • 4 Stars
    0 Reviews
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
Learning Curve
Rated 5 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 4 out of 5
What does this expansion offer to the base game?
Rated 5 out of 5
1 Review
Reviewed by Paul
Verified Buyer
I recommend this product
Average play time
2-3 Hours
Why I choose Thirsty Meeples
  • Supporting Local
Rated 5 out of 5
Review posted

Deep, thematic, time travelling, blinking excellence

This expansion excels in two respects. It brings two new mechanics to Anachrony and an excellent solo mode with two bots. The first mechanic shortens the number of eras but allows you to achieve more in each by the process of blinking your exosuits, effectively allowing you to use each suit twice, space and resources permitting. The second makes those anomalies you get more interesting.

The solo modes are an improvement over the PnP Chronobot in Chronobot 2.0 and the excellent Chronossus, either one of which provide an opponent which provides the solo player a real challenge.

I can't imagine playing Anachrony without Fractures of Time.

Loading...
Learning Curve
Rated 5 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 4 out of 5
What does this expansion offer to the base game?
Rated 5 out of 5
Was this helpful?

Shipping

All online orders are picked from our separate warehouse. We always ensure that your games are well packed before leaving. Wherever possible we'll re-use a cardboard box that we received games in from one of our suppliers. We figure it's better that way for our planet. But we do also use new boxes and wraps. If you have a strong preference either way please let us know in your Order Comments.
 

UK Orders

We aim for orders placed before 1:30pm Monday to Friday to be dispatched on the same working day. If this is not possible, your order will be dispatched on the next working day. Orders placed outside our Monday to Friday office hours will be dispatched on the next working day.

Delivery is free on all orders of £65 or more. Orders with a value of less than £65 will incur a delivery charge as follows:

£4.50 - Royal Mail Tracked 48 (2-3 business days delivery time)

£6.00 - Royal Mail Tracked 24 (1-2 business days delivery time)

£5.00 - DHL (mainland UK only)

International Delivery

If you are from further afield please contact us to discuss.

 
Collect in Store
At check-out you will to have the option to collect your order from our cafés in either Oxford or Bath and avoid the shipping charge. We will notify you by email as soon as your order is ready to collect. Allow up to 3 days for Oxford collection orders and 7 days for Bath collection orders. Orders will be held for a maximum of 21 days before being returned to our warehouse.
 
 
Additional Information
All delivery costs are presented at the 'My Basket' screen once the shipping destination is chosen, before any money is taken.
 
Please note working day delivery does not include Sunday, Bank Holidays, Public Holidays and substitute days (see the GOV UK website for clarification). 
 
If you request that the package is left in a safe place, this will only be done at the discretion of the delivery driver. 
 
Shipping times are not guaranteed. From time to time unforeseen problems that are outside of our control can lead to postal delays. We do not accept responsibility for this these and will not refund shipping fees in these circumstance. If it is imperative that your order must reach reach you the next working day please contact us so that we can quote for a guaranteed next day postal service.

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