Star Trek Adventures RPG: Technical Manual
THE RIGHT TOOLS FOR THE JOB
"Then we’re dealing with more than one creature, despite your tricorder readings." Captain James T. Kirk
From its inception, Star Trek has illustrated humanity and its allies and adversaries exploring the Galaxy with a wide variety of tools and technologies at their disposal. From tricorders to phasers, deflector dishes to replicators, all the key technological achievements of the future are detailed in this book.
This Technical Manual is essential reading for any casual Star Trek fan or hardcore gamer interested in learning more about the wondrous technologies, ships, and weapons available to Starfleet personnel as well as members of many other species inhabiting the Star Trek universe, including the Klingons, Romulans, and Orions.
Use the contents of this book to learn more about the gear, weapons, and technologies of the Star Trek universe, and to enhance the Star Trek Adventures missions and campaigns you engage in with your friends.
The 129-page full-colour Star Trek Adventures Second Edition Technical Manual features:
- Details on the most commonly-used gear across the Star Trek universe, including PADDs, communication devices, replicators, and holography.
- Insight on Starfleet’s Diplomatic Corps, the universal translator, second contact supplies, and information on how a crew might respond to distress calls.
- A wealth of information on a wide variety of scientific gear, tricorders, and types of laboratories; and advice on conducting away missions and some of the gear an away team might utilize.
- Details on medical practices and medical gear, including sickbays, biobeds, medical treatments and drugs, guidance on using transporters to support treatment, and medical enhancements such as various forms of chair support, genetic engineering, and cybernetics.
- Insight on diagnostic levels, transporters, turbolifts, and environmental and utility systems, as well as digital engineering elements, such as computer systems and their various components.
- Detailed information on a wide variety of close combat weapons, ranged weapons, and body armor from across the Star Trek universe.
- Information on key starship technology and their components, including defensive systems and weapons, propulsion technologies, and life support systems.
- A wealth of new game mechanics for the Star Trek Adventures Second Edition roleplaying game, including 10 new character career event options and 16 new character talents; five new starship service records, 10 new starship talents, and mines as a new weapon type.
- More than 20 random complication tables designed to help you generate problems with specific situations and devices for use during your missions.
This second edition supplement is compatible with both first edition Star Trek Adventures and the Captain’s Log Solo RPG.
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