Greater Than Games

GTGSISL-CORE

Spirit Island

Rated 5.0 out of 5
2 Reviews
 
average rating 5.0 out of 5
Based on 2 reviews
  • 5 Stars
    2 Reviews
  • 4 Stars
    0 Reviews
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
Learning Curve
Rated 4 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 4 out of 5
2 Reviews
Reviewed by Tom
Verified Buyer
I recommend this product
Average play time
1-2 Hours
Why I choose Thirsty Meeples
  • Supporting Local
  • Reliable
  • Good Prices
  • Knowledgeable Staff
Rated 5 out of 5
Review posted

Perhaps the best Coop I've ever played

Fantastic theme and components, rules very thorough and lots of ways to play.

Hard to think of any negatives... complexity is medium-plus, probably not for beginners unless they are very keen.

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Learning Curve
Rated 4 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 4 out of 5
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Reviewed by Richard C., from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Incredible game, beyond what i expected

A unique perspective on a colony building game, refreshing and addictive.

The game is challenging on many levels and plays as well solo than at every other level.

The complexity and myriad of available options will make this game ever re playable, and thats just the core game.... there is expansions if you want more.

Simple in its play and complex in its mastery, this is one game you should have in your collection.

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In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.

The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.

At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

 

1-4 PLAYERS | 90-120 MINS | AGES 13+

 

Product Reviews

average rating 5.0 out of 5
Based on 2 reviews
  • 5 Stars
    2 Reviews
  • 4 Stars
    0 Reviews
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
Learning Curve
Rated 4 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 4 out of 5
2 Reviews
Reviewed by Tom
Verified Buyer
I recommend this product
Average play time
1-2 Hours
Why I choose Thirsty Meeples
  • Supporting Local
  • Reliable
  • Good Prices
  • Knowledgeable Staff
Rated 5 out of 5
Review posted

Perhaps the best Coop I've ever played

Fantastic theme and components, rules very thorough and lots of ways to play.

Hard to think of any negatives... complexity is medium-plus, probably not for beginners unless they are very keen.

Loading...
Learning Curve
Rated 4 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 4 out of 5
Was this helpful?
Reviewed by Richard C., from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Incredible game, beyond what i expected

A unique perspective on a colony building game, refreshing and addictive.

The game is challenging on many levels and plays as well solo than at every other level.

The complexity and myriad of available options will make this game ever re playable, and thats just the core game.... there is expansions if you want more.

Simple in its play and complex in its mastery, this is one game you should have in your collection.

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Was this helpful?

Shipping

PLEASE NOTE: ROYAL MAIL ARE EXPERIENCING DELAYS IN SOME AREAS, PLEASE ALLOW EXTRA TIME FOR DELIVERIES TO ARRIVE.

All online orders are picked from our separate warehouse. We always ensure that your games are well packed before leaving. Wherever possible we'll re-use a cardboard box that we received games in from one of our suppliers. We figure it's better that way for our planet. But we do also use new boxes and wraps. If you have a strong preference either way please let us know in your Order Comments. 

Our warehouse operates Monday to Friday, except bank holidays. Orders placed on a working day before 1:30pm will be packed and despatched that same day. All order are sent tracked via the Royal Mail. You will be able to follow your order from our warehouse to your delivery destination once your order has been fulfilled.

Postage is worked out by spend and delivery type. These options are listed below. There is also the option to collect your online order at our café, no delivery charge is made.  

Important note on shipping times: none of the below shipping times are guaranteed. From time to time unforeseen problems that are outside of our control can lead to postal delays. We do not accept responsibility for this these and will not refund shipping fees in these circumstance. If it is imperative that your order must reach reach you the next working day please contact us so that we can quote for a guaranteed next day postal service.

FREE SHIPPING: ROYAL MAIL TRACKED 48 - UNITED KINGDOM
Spend over £50 and automatically receive free Royal Mail Tracked 48 UK shipping. You will have the option to upgrade your shipping method should you need a speedier service.

EXPRESS SHIPPING: ROYAL MAIL TRACKED 24 - UNITED KINGDOM 
This is a tracked service so you can check your delivery is on the way. Your order should arrive within 1-2 working days from day of despatch. Deliveries are made on Saturdays. You will be sent an email or SMS message to confirm delivery. We charge a flat-rate of £5 for Tracked 24 orders, meaning you can order multiple items with no increase in shipping costs.

STANDARD SHIPPING: ROYAL MAIL TRACKED 48 - UNITED KINGDOM 
This is a tracked service so you can check your delivery is on the way. Your order should arrive 2-3 working days from day of despatch. Deliveries are made on Saturdays. You will be sent an email or SMS message to confirm delivery. We charge a flat-rate of £4.00 for Tracked 48 orders, meaning you can order multiple items with no increase in shipping costs.

COLLECT AT THE CAFÉ (SUSPENDED DURING LOCKDOWN 2.0)
At check-out you will to have the option to collect your order from our cafés in either Oxford or Bath and avoid the shipping charge. We will notify you by email as soon as your order is ready to collect. Allow up to 3 days for Oxford collection orders and 7 days for Bath collection orders. Orders will be held for a maximum of 21 days before being returned to our warehouse.

ADDITIONAL INFORMATION

  • All delivery costs are present at the 'My Basket' screen once the shipping destination is chosen, before any money is taken.
  • Please note working day delivery does not include Sunday, Bank Holidays, Public Holidays and substitute days (see the GOV UK website for clarification). 
  • If you request that the package is left in a safe place, this will only be done at the discretion of the delivery driver.  
  • Can't be home for delivery? Don't worry - Thirsty Meeples can ship to any UK address so you can have your order delivered to your place of work, to a friend, a relative or neighbour. Simply enter your preferred delivery address when checking out.

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Rated 5.0 out of 5
2 Reviews

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