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{"id":1395139674135,"title":"Small World Underground","handle":"small-world-underground","description":"\u003cp\u003e\u003cem\u003e\"This world's not big enough for all of us, so it's time you step aside to make room for me.\"\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThat's the spirit of Philippe Keyaerts' award-winning \u003cem\u003eSmall World\u003c\/em\u003e, and the 2011 release \u003cem\u003e\u003cstrong\u003eSmall World Underground\u003c\/strong\u003e\u003c\/em\u003e is a standalone game that keeps that spirit intact, while putting a new spin on the game play.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSmall World Underground\u003c\/em\u003e includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature\/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as \"places of power\", and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSmall World Underground\u003c\/em\u003e is playable on its own, but can be combined with other \u003cem\u003eSmall World\u003c\/em\u003e releases. The publisher recommends that players be familiar with \u003cem\u003eSmall World \u003c\/em\u003ebefore playing \u003cem\u003eSmall World Underground\u003c\/em\u003e.\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2-5\u003c\/span\u003e\u003cspan\u003e Players  |  30-90 Minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2017-05-29T12:16:04+01:00","created_at":"2018-08-06T19:16:52+01:00","vendor":"Days of Wonder","type":"Light Strategy","tags":["Area Control \/ Area Influence","Area Movement","Dice Rolling","Fantasy","Fighting","Territory Building","Variable Player Powers"],"price":3300,"price_min":3300,"price_max":3300,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":12476985507863,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"SmWorldUnder","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Small World Underground","public_title":null,"options":["Default Title"],"price":3300,"weight":0,"compare_at_price":null,"inventory_quantity":1,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/SWunder.jpg?v=1533586737"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/SWunder.jpg?v=1533586737","options":["Title"],"content":"\u003cp\u003e\u003cem\u003e\"This world's not big enough for all of us, so it's time you step aside to make room for me.\"\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThat's the spirit of Philippe Keyaerts' award-winning \u003cem\u003eSmall World\u003c\/em\u003e, and the 2011 release \u003cem\u003e\u003cstrong\u003eSmall World Underground\u003c\/strong\u003e\u003c\/em\u003e is a standalone game that keeps that spirit intact, while putting a new spin on the game play.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSmall World Underground\u003c\/em\u003e includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature\/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as \"places of power\", and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSmall World Underground\u003c\/em\u003e is playable on its own, but can be combined with other \u003cem\u003eSmall World\u003c\/em\u003e releases. The publisher recommends that players be familiar with \u003cem\u003eSmall World \u003c\/em\u003ebefore playing \u003cem\u003eSmall World Underground\u003c\/em\u003e.\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2-5\u003c\/span\u003e\u003cspan\u003e Players  |  30-90 Minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}

Small World Underground

Product Description
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"This world's not big enough for all of us, so it's time you step aside to make room for me."

That's the spirit of Philippe Keyaerts' award-winning Small World, and the 2011 release Small World Underground is a standalone game that keeps that spirit intact, while putting a new spin on the game play.

Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as "places of power", and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins.

Small World Underground is playable on its own, but can be combined with other Small World releases. The publisher recommends that players be familiar with Small World before playing Small World Underground.

  2-5 Players  |  30-90 Minutes  |  Ages 8+
Publisher: Days of Wonder

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