Scythe
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).
Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
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All online orders are processed from our dedicated warehouse. We take great care to ensure your ordered items are securely packed before shipment. Whenever possible, we reuse cardboard boxes from our suppliers, though we also utilise new boxes and wrapping materials when necessary.
For orders placed before 1:30 PM, Monday through Friday, we aim to dispatch them on the same day. If this isn’t feasible, they will be sent out on the next working day. Orders placed outside of our office hours (Monday to Friday) will be dispatched the following working day.
We offer free delivery on orders totaling £65 or more. For orders under £65, delivery charges are as follows:
• £4.50 for Royal Mail Tracked 48 (delivery within 2-3 business days)
• £6.00 for Royal Mail Tracked 24 (delivery within 1-2 business days)
Please note that shipping times are estimates and not guaranteed. Occasionally, unforeseen circumstances beyond our control may cause postal delays. In such cases, we cannot accept responsibility and will not issue refunds for shipping fees.
At this time, we do not offer shipping outside the UK.
At checkout, you will have the option to collect your order from our cafés in either Oxford or Bath, allowing you to avoid the shipping charge. We will notify you by email once your order is ready for collection. Please allow up to 3 days for orders to be available at the Oxford location and up to 7 days for the Bath location.
Orders will be held for a maximum of 21 days before being returned to our warehouse.
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