Kalimambo
In Kalimambo, players are amateur explorers in Africa, excited about the discovery of a new species, one of whose members – dubbed "Kali" by the explorers – playfully runs amongst the group as it crosses the savannah. Unbeknownst to the group, Kali's rhinoceros friend Mambo is eager to bump the group along to keep it moving, possibly pushing an explorer or two into the dung heaps that dot the land. Can you avoid getting a faceful of feces and being bumped by Mambo?
To set up the game, one player places Mambo on a space on the track that circles the game board, then all of the explorer tokens placed in random order in front of it, then Kali placed at the head of the line. Place the dung heaps along the movement track with some space between them. Each player takes a set of movement cards that match the color of her explorer.
Each player secretly chooses a movement card, then they reveal these cards simultaneously; someone also reveals the top movement card from Kali's deck. Whichever player has played the highest card moves her explorer token to the first unoccupied space in front of the group, then the player with the next highest card moves her token, and so on. If two or more players reveal the same number, only the one farthest back in the group moves; all other such explorers remain where they started the round. (Kali moves like an explorer. If you play a zero or are at the front of the group when you are supposed to move, you don't move.)
If a player's token lands on a dung heap, she scores three penalty points. If Kali lands in the dung, the player(s) who played the lowest number that round take the penalty instead of Kali.
Whenever Kali or an explorer token leave the space immediately in front of Mambo, the rhino charges, moving until it rams into the token in back of the line and giving that player as many penalty points as the number of spaces Mambo ran. If Mambo rams Kali, then as with the Kali/dung interaction, the player(s) who played the lowest number take the penalty points instead of Kali.
Remove those played movement cards from the game. After twelve rounds – that is, after the final cards have been played and resolved, the game ends and the player with the fewest points wins.
3 - 7 Players | 30 Minutes | Ages 8+ |
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
All online orders are processed from our dedicated warehouse. We take great care to ensure your ordered items are securely packed before shipment. Whenever possible, we reuse cardboard boxes from our suppliers, though we also utilise new boxes and wrapping materials when necessary.
For orders placed before 1:30 PM, Monday through Friday, we aim to dispatch them on the same day. If this isn’t feasible, they will be sent out on the next working day. Orders placed outside of our office hours (Monday to Friday) will be dispatched the following working day.
We offer free delivery on orders totaling £65 or more. For orders under £65, delivery charges are as follows:
• £4.50 for Royal Mail Tracked 48 (delivery within 2-3 business days)
• £6.00 for Royal Mail Tracked 24 (delivery within 1-2 business days)
Please note that shipping times are estimates and not guaranteed. Occasionally, unforeseen circumstances beyond our control may cause postal delays. In such cases, we cannot accept responsibility and will not issue refunds for shipping fees.
At this time, we do not offer shipping outside the UK.
At checkout, you will have the option to collect your order from our cafés in either Oxford or Bath, allowing you to avoid the shipping charge. We will notify you by email once your order is ready for collection. Please allow up to 3 days for orders to be available at the Oxford location and up to 7 days for the Bath location.
Orders will be held for a maximum of 21 days before being returned to our warehouse.
Take advantage of our Rewards Program and begin earning Meeple Stars for exciting savings!
How to Earn Meeple Stars
Collect Meeple Stars by participating in any of the following activities:
- +150 Meeple Stars: Create an account
- +3 Meeple Stars: For every £1 spent (VAT excluded – see notes)
Redeem Your Meeple Stars
Collect Meeple Stars to unlock real savings:
- 300 Meeple Stars: £5 Store Credit
- 500 Meeple Stars: £10 Store Credit
- 1000 Meeple Stars: £25 Store Credit
- 1500 Meeple Stars: £50 Store Credit
Important Notes:
1. Meeple Stars can be earned on retail merchandise purchased through both our webstore and café shop.
2. Most of our prices include VAT at 20%. Meeple Stars are not earned on the VAT
portion of the price. For example, if you buy a game for £50, you’ll earn Meeple Stars on the net amount of £41.67 (the remaining £8.33 goes to HMRC), which would give you 125 Meeple Stars.
3. Cover charge payments and food and drink purchases at the café do not qualify for
Meeple Stars.
4. Meeple Stars can be redeemed either during webstore checkout or when purchasing games
at the café. Each discount can only be applied to a single purchase. If the value of the item is less than the discount amount, the remaining balance will be forfeited.
5. Discounts cannot be used for shipping costs, only for merchandise.
Start earning and redeeming Meeple Stars today for fantastic rewards!