So compared to a lot of new games, this near Demi century classic is a harsh and competitive game. Each player controls a faction, and each faction has unique powers and conditions, meaning each player has a completely different experience and method to play, making the game both exciting and challenging every play through.
This game is for true board game enthusiasts who don’t mind having a losing game, where bluffing and deception and negotiation are just as important as troops and resources, and where victory can come as a surprise or through a slow plod.
Teaching the game can be a bit of a challenge simply due to how many rules each faction has, along with the base rules. The game box rule book covers both the basic and advanced method of play, and I recommend to play the advanced game straight away As it includes the most interesting and dynamic rules. But I recommend ignoring the advanced combat rules, which are better for extremely competent players who enjoy stupid maths and a more attrition orientated game.
Overall, awesome experience, with the right people (and hopefully all six factions) an amazing morning or afternoon of heavy negotiation and strategy.