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Skybound Games

SB4697

Creepshow: The Suspense-Building Game

 

In this competitive story-building game, players play as "Creeps" and build deliciously horrible stories to send bad people to their well-deserved demises.

The game is played with story cards and suspense cards. Story cards work together to form a chain that tells a story for each villain in three acts. Suspense cards are the fuel that makes the story work!

On your turn, you will have the choice to either Creep or Show!

When you "Creep," you may first discard any number of Story cards in your hand you no longer want and then draw back up to 7. Then you must play a Suspense card (valued -2,1,2,or 3) face-down to any villain's stack so other players won't know what you played.

When you "Show," you may play a story card from your hand to a villain's story chain. These will have various effects from earning points, looking at suspense already there, and adding suspense cards of your own.

Occasionally, these story cards will have a branching path on them, where you can choose both how the story goes and make a guess at how much suspense this villain has accumulated. If the suspense is equal to or more than your choice, you'll earn points and adjust the suspense stack in some way before the next turn.

When a villain is in act 3 of their story, you could instead use the "Show" action to play an available ending card to potentially score big points if the story has enough suspense in it! When this happens, the player who has the most suspense on it will also score that villain card and earn bonus points!

HOWEVER, if you play an ending and there is not enough suspense in the story, the villain escapes. Other devious players with suspense on that villain will score a few points and no one will score the villain card! Hopefully, they at least learned their lesson!

When you reach the bottom of the villain deck, you'll face a major villain which will be worth more points than the normal villain and far more deserving of the vile twists and turns you have in store for them!

BUT BE WARNED! If a major villain escapes, the player who attempted to end their story cannot win the game!

The game ends when the major villain's story does.

No matter your strategy, use your suspense cards wisely and try not to let any of the villains escape the fates they've worked so hard to earn...

2-5 PLAYERS | 40+ MINS | AGES 14+

 

REVIEWS

Shipping

All online orders are picked from our separate warehouse. We always ensure that your games are well packed before leaving. Wherever possible we'll re-use a cardboard box that we received games in from one of our suppliers. We figure it's better that way for our planet. But we do also use new boxes and wraps. If you have a strong preference either way please let us know in your Order Comments.
 

UK Orders

We aim for orders placed before 1:30pm Monday to Friday to be dispatched on the same working day. If this is not possible, your order will be dispatched on the next working day. Orders placed outside our Monday to Friday office hours will be dispatched on the next working day.

Delivery is free on all orders of £65 or more. Orders with a value of less than £65 will incur a delivery charge as follows:

£4.50 - Royal Mail Tracked 48 (2-3 business days delivery time)

£6.00 - Royal Mail Tracked 24 (1-2 business days delivery time)

£5.00 - DHL (mainland UK only)

International Delivery

If you are from further afield please contact us to discuss.

 
Collect in Store
At check-out you will to have the option to collect your order from our cafés in either Oxford or Bath and avoid the shipping charge. We will notify you by email as soon as your order is ready to collect. Allow up to 3 days for Oxford collection orders and 7 days for Bath collection orders. Orders will be held for a maximum of 21 days before being returned to our warehouse.
 
 
Additional Information
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Please note working day delivery does not include Sunday, Bank Holidays, Public Holidays and substitute days (see the GOV UK website for clarification). 
 
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