Ludonaute

ASMLUDCOEX01

Colt Express

Rated 4.8 out of 5
Based on 4 reviews
average rating 4.8 out of 5
Based on 4 reviews
  • 5 Stars
    3 Reviews
  • 4 Stars
    1 Review
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
4 Reviews
Reviewed by Martin
Verified Reviewer
I recommend this product
Rated 5 out of 5
Review posted

Fun game

This is a lot of fun, really engaging, and non-gamers enjoy playing it too.

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Reviewed by Steve S., from United Kingdom
Verified Buyer
I recommend this product
Rated 4 out of 5
Review posted

Great game but will glue trains

Great family game but the trains keep falling apart which is annoying every time someone moves them. I’m sure some glue will help

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Reviewed by Elaine B., from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Fun game, great ordering &

Fun game, great ordering & prompt delivery service.

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Reviewed by Michael, from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Great game

Great game - cant wait to play it with more then 2 players.

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OVERVIEW

On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?

InColt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:

Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.
Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights!
The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play.

Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car.

Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground.

You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too.

At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins! 

2-6 PLAYERS | 30-40 MINS | AGES 10+

 

REVIEWS

average rating 4.8 out of 5
Based on 4 reviews
  • 5 Stars
    3 Reviews
  • 4 Stars
    1 Review
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
4 Reviews
Reviewed by Martin
Verified Reviewer
I recommend this product
Rated 5 out of 5
Review posted

Fun game

This is a lot of fun, really engaging, and non-gamers enjoy playing it too.

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Reviewed by Steve S., from United Kingdom
Verified Buyer
I recommend this product
Rated 4 out of 5
Review posted

Great game but will glue trains

Great family game but the trains keep falling apart which is annoying every time someone moves them. I’m sure some glue will help

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Reviewed by Elaine B., from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Fun game, great ordering &

Fun game, great ordering & prompt delivery service.

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Reviewed by Michael, from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Great game

Great game - cant wait to play it with more then 2 players.

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Shipping

All online orders are picked from our separate warehouse. We always ensure that your games are well packed before leaving. Wherever possible we'll re-use a cardboard box that we received games in from one of our suppliers. We figure it's better that way for our planet. But we do also use new boxes and wraps. If you have a strong preference either way please let us know in your Order Comments.
 

UK Orders

We aim for orders placed before 1:30pm Monday to Friday to be dispatched on the same working day. If this is not possible, your order will be dispatched on the next working day. Orders placed outside our Monday to Friday office hours will be dispatched on the next working day.

Delivery is free on all orders of £65 or more. Orders with a value of less than £65 will incur a delivery charge as follows:

£4.50 - Royal Mail Tracked 48 (2-3 business days delivery time)

£6.00 - Royal Mail Tracked 24 (1-2 business days delivery time)

£5.50 - DHL (next business day delivery, mainland UK only)

International Delivery

If you are from further afield please contact us to discuss.

 
Collect in Store
At check-out you will to have the option to collect your order from our cafés in either Oxford or Bath and avoid the shipping charge. We will notify you by email as soon as your order is ready to collect. Allow up to 3 days for Oxford collection orders and 7 days for Bath collection orders. Orders will be held for a maximum of 21 days before being returned to our warehouse.
 
 
Additional Information
All delivery costs are presented at the 'My Basket' screen once the shipping destination is chosen, before any money is taken.
 
Please note working day delivery does not include Sunday, Bank Holidays, Public Holidays and substitute days (see the GOV UK website for clarification). 
 
If you request that the package is left in a safe place, this will only be done at the discretion of the delivery driver. 
 
Shipping times are not guaranteed. From time to time unforeseen problems that are outside of our control can lead to postal delays. We do not accept responsibility for this these and will not refund shipping fees in these circumstance. If it is imperative that your order must reach reach you the next working day please contact us so that we can quote for a guaranteed next day postal service.

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