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All online orders are processed from our dedicated warehouse. We take great care to ensure your ordered items are securely packed before shipment. Whenever possible, we reuse cardboard boxes from our suppliers, though we also utilise new boxes and wrapping materials when necessary.

For orders placed before 1:30 PM, Monday through Friday, we aim to dispatch them on the same day. If this isn’t feasible, they will be sent out on the next working day. Orders placed outside of our office hours (Monday to Friday) will be dispatched the following working day.

We offer free delivery on orders totaling £65 or more. For orders under £65, delivery charges are as follows:

• £4.50 for Royal Mail Tracked 48 (delivery within 2-3 business days)

• £6.00 for Royal Mail Tracked 24 (delivery within 1-2 business days)


Please note that shipping times are estimates and not guaranteed. Occasionally, unforeseen circumstances beyond our control may cause postal delays. In such cases, we cannot accept responsibility and will not issue refunds for shipping fees.

At this time, we do not offer shipping outside the UK.

At checkout, you will have the option to collect your order from our cafés in either Oxford or Bath, allowing you to avoid the shipping charge. We will notify you by email once your order is ready for collection. Please allow up to 3 days for orders to be available at the Oxford location and up to 7 days for the Bath location.

Orders will be held for a maximum of 21 days before being returned to our warehouse.

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Important Notes: 

1.   Meeple Stars can be earned on retail merchandise purchased through both our webstore and café shop.

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Customer Reviews

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F
Fay
Great for a quick game with little prep for GM’s

Includes 3 scenarios. I’ve only ran the first one so far, but it was a good game and was able to introduce some new players to the CoC system. They are great if you don’t have a lot of time to prep and I was able to run the scenario from the book without having to make any notes! First scenario is more “pulp” action/adventure and the other two are more classic horror CoC scenarios.

Character provided for the players were great and gave good inspiration for role play. But the sheets provided aren’t that easy to use. I ended up printing out my own sheets - Seth Skorkowsky on YouTube has some reviews of the scenarios with some tips and modified character sheets to use so I’d recommend checking them out!

My only criticism is that the scenarios lack a little bit of depth as they are only set in one location. But this is a compromise to allow for a shorter session.

K
Kai Smith
Easy bitesize scenarios for anyone to play and/or run.

One of the brilliant things about Call of Cthulhu, is the fact that it is incredibly easy to learn as far as TTRPGs go; character creation can be a bit difficult at first, much like poaching an egg, or learning to love yourself. Gateways to Terror contains 3 easily digestible scenarios that you can easily run through with 2-5 players, as well as the keeper (GM).

The main draw for this book isn't so much how the scenarios are written in terms of content, but instead, in accessibility. This book is perfect to introduce new players to the game and it also serves as a wonderful example of teaching potential new keepers to the game. With each scenario rarely reaching 2 hours each, it's a Table top amuse bouche; perfectly digestible and good enough that people utter "More please" after it's been processed, in which case you can smack them into a game where they can make their own character and become an old gods chew toy.

I would recommend this purchase, but it does come with a qualifier in that I wouldn't recommend this to someone who is well versed in how the game works and, has no desire to help someone else learn how to run the game. The scenarios are short and only one of them has any reasonable potential for a hook to write other sessions for, but the big thing is that these scenarios were purpose built to introduce new players, veterans (keeper and player alike) just won't get the same draw to the game as a fledgling dice slinger.

To conclude, the quality is there, but it probably isn't necessary if you have a lot of experience in the game and, you aren't in need of introducing a large number of players in one go. Perhaps if you ran games online for a living, this may actually be perfect for you, as new players will come in, you throw one game out and then draw them back in for longer games, but to those already fighting off mythos horrors, this is sadly, one to miss, despite its quality.