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Easy bitesize scenarios for anyone to play and/or run.
One of the brilliant things about Call of Cthulhu, is the fact that it is incredibly easy to learn as far as TTRPGs go; character creation can be a bit difficult at first, much like poaching an egg, or learning to love yourself. Gateways to Terror contains 3 easily digestible scenarios that you can easily run through with 2-5 players, as well as the keeper (GM).
The main draw for this book isn't so much how the scenarios are written in terms of content, but instead, in accessibility. This book is perfect to introduce new players to the game and it also serves as a wonderful example of teaching potential new keepers to the game. With each scenario rarely reaching 2 hours each, it's a Table top amuse bouche; perfectly digestible and good enough that people utter "More please" after it's been processed, in which case you can smack them into a game where they can make their own character and become an old gods chew toy.
I would recommend this purchase, but it does come with a qualifier in that I wouldn't recommend this to someone who is well versed in how the game works and, has no desire to help someone else learn how to run the game. The scenarios are short and only one of them has any reasonable potential for a hook to write other sessions for, but the big thing is that these scenarios were purpose built to introduce new players, veterans (keeper and player alike) just won't get the same draw to the game as a fledgling dice slinger.
To conclude, the quality is there, but it…
|Quality (editing, artwork etc)||
Rated 5 out of 5
|Level of Immersion||
Rated 5 out of 5