Fantasy Flight Games

FFGTI07

Twilight Imperium: Fourth Edition

Rated 5.0 out of 5
Based on 2 reviews
average rating 5.0 out of 5
Based on 2 reviews
  • 5 Stars
    2 Reviews
  • 4 Stars
    0 Reviews
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
2 Reviews
Reviewed by Matt T., from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

space lions!

This game is huge, in pretty much every way, well apart from the very cool miniatures. Just make sure you can set aside enough snacks to last the whole game. The giant interstellar plant monster is my favourite.

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Reviewed by Alasdair C., from United Kingdom
I recommend this product
Rated 5 out of 5
Review posted

The greatest board game in the history of board games, maybe ever?

As a veteran TI3 player, TI4 has not disappointed. It keeps all the things that made TI3 great - the immense sense of scale, the innumerable strategic and tactical possibilities, the immersive lore and the involved gameplay - and while it retains the flavour of the previous edition perfectly, it introduces plenty of new mechanics, taking the best parts from TI3 and its expansions and streamlining some parts of the rules to make a more cohesive experience. A new set of strategy cards, slight reworkings of all the races, and overhauls of the technology system among other improvements give TI4 a character of its own, but the changes are not revolutionary, more an evolution of the things that made TI3 so successful. Twilight Imperium is an experience unlike anything else I've tried, and the fourth edition fills the shoes of its predecessors very well indeed.

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Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.

No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.

A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways.

After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

       3-6 Players  |  240-480 minutes  |  Ages 14+

    REVIEWS

    average rating 5.0 out of 5
    Based on 2 reviews
    • 5 Stars
      2 Reviews
    • 4 Stars
      0 Reviews
    • 3 Stars
      0 Reviews
    • 2 Stars
      0 Reviews
    • 1 Star
      0 Reviews
    100% of reviewers would recommend this product to a friend
    2 Reviews
    Reviewed by Matt T., from United Kingdom
    Verified Buyer
    I recommend this product
    Rated 5 out of 5
    Review posted

    space lions!

    This game is huge, in pretty much every way, well apart from the very cool miniatures. Just make sure you can set aside enough snacks to last the whole game. The giant interstellar plant monster is my favourite.

    Loading...
    Was this helpful?
    Reviewed by Alasdair C., from United Kingdom
    I recommend this product
    Rated 5 out of 5
    Review posted

    The greatest board game in the history of board games, maybe ever?

    As a veteran TI3 player, TI4 has not disappointed. It keeps all the things that made TI3 great - the immense sense of scale, the innumerable strategic and tactical possibilities, the immersive lore and the involved gameplay - and while it retains the flavour of the previous edition perfectly, it introduces plenty of new mechanics, taking the best parts from TI3 and its expansions and streamlining some parts of the rules to make a more cohesive experience. A new set of strategy cards, slight reworkings of all the races, and overhauls of the technology system among other improvements give TI4 a character of its own, but the changes are not revolutionary, more an evolution of the things that made TI3 so successful. Twilight Imperium is an experience unlike anything else I've tried, and the fourth edition fills the shoes of its predecessors very well indeed.

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    Was this helpful?

    Shipping

    All online orders are picked from our separate warehouse. We always ensure that your games are well packed before leaving. Wherever possible we'll re-use a cardboard box that we received games in from one of our suppliers. We figure it's better that way for our planet. But we do also use new boxes and wraps. If you have a strong preference either way please let us know in your Order Comments.
     

    UK Orders

    We aim for orders placed before 1:30pm Monday to Friday to be dispatched on the same working day. If this is not possible, your order will be dispatched on the next working day. Orders placed outside our Monday to Friday office hours will be dispatched on the next working day.

    Delivery is free on all orders of £65 or more. Orders with a value of less than £65 will incur a delivery charge as follows:

    £4.50 - Royal Mail Tracked 48 (2-3 business days delivery time)

    £6.00 - Royal Mail Tracked 24 (1-2 business days delivery time)

    £5.00 - DHL (mainland UK only)

    International Delivery

    If you are from further afield please contact us to discuss.

     
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    At check-out you will to have the option to collect your order from our cafés in either Oxford or Bath and avoid the shipping charge. We will notify you by email as soon as your order is ready to collect. Allow up to 3 days for Oxford collection orders and 7 days for Bath collection orders. Orders will be held for a maximum of 21 days before being returned to our warehouse.
     
     
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