The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.
T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.
At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.
The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.
You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time...
In the box, an insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.
T.I.M.E Stories is a decksploring game in which each deck makes anything possible!
| 2-4 Players | 90-240 Minutes | Ages 12+
All online orders are picked from our separate warehouse. We always ensure that your games are well packed before leaving. Wherever possible we'll re-use a cardboard box that we received games in from one of our suppliers. We figure it's better that way for our planet. But we do also use new boxes and wraps. If you have a strong preference either way please let us know in your Order Comments.
Our warehouse operates Monday to Friday, except bank holidays. Orders placed on a working day before 1:30pm will be packed and despatched that same day. All order are sent tracked via the Royal Mail. You will be able to follow your order from our warehouse to your delivery destination once your order has been fulfilled.
Postage is worked out by spend and delivery type. These options are listed below. There is also the option to collect your online order at our café, no delivery charge is made.
Important note on shipping times: none of the below shipping times are guaranteed. From time to time unforeseen problems that are outside of our control can lead to postal delays. We do not accept responsibility for this these and will not refund shipping fees in these circumstance. If it is imperative that your order must reach reach you the next working day please contact us so that we can quote for a guaranteed next day postal service.
FREE SHIPPING: ROYAL MAIL TRACKED 48 - UNITED KINGDOM
Spend over £50 and automatically receive free Royal Mail Tracked 48 UK shipping. You will have the option to upgrade your shipping method should you need a speedier service.
EXPRESS SHIPPING: ROYAL MAIL TRACKED 24 - UNITED KINGDOM
This is a tracked service so you can check your delivery is on the way. Your order should arrive the next working day from day of despatch. Deliveries are made on Saturdays. You will be sent an email or SMS message to confirm delivery. We charge a flat-rate of £5 for Tracked 24 orders, meaning you can order multiple items with no increase in shipping costs.
STANDARD SHIPPING: ROYAL MAIL TRACKED 48 - UNITED KINGDOM
This is a tracked service so you can check your delivery is on the way. Your order should arrive 2 working days from day of despatch. Deliveries are made on Saturdays. You will be sent an email or SMS message to confirm delivery. We charge a flat-rate of £4.00 for Tracked 48 orders, meaning you can order multiple items with no increase in shipping costs.
COLLECT AT THE CAFÉ
At check-out you will to have the option to collect your order from our cafés in either Oxford or Bath and avoid the shipping charge. We will notify you by email as soon as your order is ready to collect. Allow up to 3 days for Oxford collection orders and 7 days for Bath collection orders. Orders will be held for a maximum of 21 days before being returned to our warehouse.
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- Please note next working day delivery does not include Sunday, Bank Holidays, Public Holidays and substitute days (see the GOV UK website for clarification).
- If you request that the package is left in a safe place, this will only be done at the discretion of the delivery driver.
- Can't be home for delivery? Don't worry - Thirsty Meeples can ship to any UK address so you can have your order delivered to your place of work, to a friend, a relative or neighbour. Simply enter your preferred delivery address when checking out.