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{"id":1350294110231,"title":"Sekigahara: The Unification of Japan","handle":"sekigahara-the-unification-of-japan-4th-printing","description":"\u003cp\u003eThe battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSekigahara\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eallows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord).\u003c\/p\u003e\n\u003cp\u003eThe campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could provide. Each leader harbored deep doubts as to the loyalty of his units - for good reason. Several daimyo refused to fight; some even turned sides in the midst of battle.\u003c\/p\u003e\n\u003cp\u003eTo conquer Japan you must do more than field an army - you must be sure it will follow you into combat. Cultivate the loyalty of your allies and deploy them only when you are confident of their allegiance. Win a battle by gaining a defection from the ranks of your opponent.\u003c\/p\u003e\n\u003cp\u003eSekigahara is replete with unusual mechanics:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNo dice are used\u003c\/li\u003e\n\u003cli\u003eCards represent loyalty and motivation. Without a matching card, an army will not enter battle.\u003c\/li\u003e\n\u003cli\u003eAllegiance is represented by hand size, which fluctuates each turn.\u003c\/li\u003e\n\u003cli\u003eBattles are a series of deployments, from hidden unit stacks, based on hidden loyalty factors. 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Each leader harbored deep doubts as to the loyalty of his units - for good reason. Several daimyo refused to fight; some even turned sides in the midst of battle.\u003c\/p\u003e\n\u003cp\u003eTo conquer Japan you must do more than field an army - you must be sure it will follow you into combat. Cultivate the loyalty of your allies and deploy them only when you are confident of their allegiance. Win a battle by gaining a defection from the ranks of your opponent.\u003c\/p\u003e\n\u003cp\u003eSekigahara is replete with unusual mechanics:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNo dice are used\u003c\/li\u003e\n\u003cli\u003eCards represent loyalty and motivation. Without a matching card, an army will not enter battle.\u003c\/li\u003e\n\u003cli\u003eAllegiance is represented by hand size, which fluctuates each turn.\u003c\/li\u003e\n\u003cli\u003eBattles are a series of deployments, from hidden unit stacks, based on hidden loyalty factors. Loyalty Challenge cards create potential defection events.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003eFourth Printing.\u003c\/em\u003e\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 Players  |  180 Minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}

Sekigahara: The Unification of Japan

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The battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years.

Sekigahara allows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord).

The campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could provide. Each leader harbored deep doubts as to the loyalty of his units - for good reason. Several daimyo refused to fight; some even turned sides in the midst of battle.

To conquer Japan you must do more than field an army - you must be sure it will follow you into combat. Cultivate the loyalty of your allies and deploy them only when you are confident of their allegiance. Win a battle by gaining a defection from the ranks of your opponent.

Sekigahara is replete with unusual mechanics:

  • No dice are used
  • Cards represent loyalty and motivation. Without a matching card, an army will not enter battle.
  • Allegiance is represented by hand size, which fluctuates each turn.
  • Battles are a series of deployments, from hidden unit stacks, based on hidden loyalty factors. Loyalty Challenge cards create potential defection events.

Fourth Printing.

  2 Players  |  180 Minutes  |  Ages 12+
Publisher: GMT Games

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