Keyforge is the latest card game that looks like an endless money sink from Fantasy Flight, of Android:Netrunner fame. So probably best to get a few comparative notes out of the way first:
1) No, this is *nothing* like a living card game or collectable card game.
2) Yes, you can spend £stupid on Keyforge, but I don't think you'll want to.
The big novel feature with Keyforge - opposed to pretty much anything else - is that every single deck is unique. And you can't change it, or tell what you're going to get before you open it. In theory that means that any deck you get might be utter junk, but of the ten-or-so I've seen so far, all of them seem ok. All of them have the potential to explode into a spectacular chain of combos, drawing forth more "oohs" and "aahs" than your average bonfire night spectacular, but all of them have also fizzled like a disappointing roman candle stuck in your back garden in a persistent drizzle. It's a hugely swingy game, and honestly you have to be on-board with that. It's all part of the fun. In any other game that involves you buying ever-increasing numbers of cards you'd play one game with a deck like these and then spend hours optimising some of the... "interesting" choices out. Not in Keyforge: you're stuck with what you have.
And that's wonderful. I love Netrunner - I really, really love Netrunner - but I don't play it as often as I'd like to because I just don't have the spare time to spend putting together a deck, and on top of that I'm…