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{"id":1367111008279,"title":"Gathering Storm Board Game: Prequel To A World At War","handle":"gathering-storm-board-game-prequel-to-a-world-at-war","description":"\u003cp\u003e\u003cem\u003eGathering Storm\u003c\/em\u003e, both a game in its own right and a prequel to GMT’s A World at War, covers the period from 1935 to the outbreak of World War II, whenever that might be. Like A World at War,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eGathering Storm \u003c\/em\u003esimulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened if:\u003c\/p\u003e\n\u003cp\u003e- Admiral Doenitz had convinced his superiors of the importance of submarine warfare in the impending war with Britain.\u003cbr\u003e- Germany had pursued the Z Plan earlier and more consistently.\u003cbr\u003e- The development of the “Ural bomber” had been pursued.\u003cbr\u003e- Poland had become a German satellite, rather than resisting German aggression.\u003cbr\u003e- War had broken out over the Sudetenland, or even the remilitarization of the Rhineland.\u003cbr\u003e- Mussolini had given a lower priority to naval armaments, to the benefit of the Italian armor and air forces.\u003cbr\u003e- France had extended the Maginot Line.\u003cbr\u003e- de Gaulle’s arguments to expand and strengthen France’s armor units had been accepted.\u003cbr\u003e- Britain had rearmed sooner.\u003cbr\u003e- Russia had deferred the Great Purges. Or accelerated them.\u003cbr\u003e- The Spanish civil war had been won by the Loyalists.\u003cbr\u003e- A civil war had broken out in Yugoslavia. Or Greece.\u003cbr\u003e- Atomic fission had been discovered earlier.\u003cbr\u003e- The Second World War had begun with a Franco-Italian conflict. Or a French pre-emptive attack on Germany. Or a Russo-German war, with Italy and the Western Allies neutral.\u003cbr\u003e- War comes early. Or later, in 1940 or even 1941.\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e- YOU had been in command.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGathering Storm\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecan be played as a separate game in a single session, with its own victory conditions, \u003cem\u003ebu\u003c\/em\u003et A World at War players will want to press on and see how the war they have created plays out. While using different mechanics,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eGathering Storm's\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003estructure is consistent with\u003cspan\u003e \u003c\/span\u003eA World at War and allows for a seamless transition to whatever alternate war the players planned – or stumbled into. 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Like A World at War,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eGathering Storm \u003c\/em\u003esimulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened if:\u003c\/p\u003e\n\u003cp\u003e- Admiral Doenitz had convinced his superiors of the importance of submarine warfare in the impending war with Britain.\u003cbr\u003e- Germany had pursued the Z Plan earlier and more consistently.\u003cbr\u003e- The development of the “Ural bomber” had been pursued.\u003cbr\u003e- Poland had become a German satellite, rather than resisting German aggression.\u003cbr\u003e- War had broken out over the Sudetenland, or even the remilitarization of the Rhineland.\u003cbr\u003e- Mussolini had given a lower priority to naval armaments, to the benefit of the Italian armor and air forces.\u003cbr\u003e- France had extended the Maginot Line.\u003cbr\u003e- de Gaulle’s arguments to expand and strengthen France’s armor units had been accepted.\u003cbr\u003e- Britain had rearmed sooner.\u003cbr\u003e- Russia had deferred the Great Purges. Or accelerated them.\u003cbr\u003e- The Spanish civil war had been won by the Loyalists.\u003cbr\u003e- A civil war had broken out in Yugoslavia. Or Greece.\u003cbr\u003e- Atomic fission had been discovered earlier.\u003cbr\u003e- The Second World War had begun with a Franco-Italian conflict. Or a French pre-emptive attack on Germany. Or a Russo-German war, with Italy and the Western Allies neutral.\u003cbr\u003e- War comes early. Or later, in 1940 or even 1941.\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e- YOU had been in command.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGathering Storm\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecan be played as a separate game in a single session, with its own victory conditions, \u003cem\u003ebu\u003c\/em\u003et A World at War players will want to press on and see how the war they have created plays out. While using different mechanics,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eGathering Storm's\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003estructure is consistent with\u003cspan\u003e \u003c\/span\u003eA World at War and allows for a seamless transition to whatever alternate war the players planned – or stumbled into. Some 30 years in development, with three years of design and playtesting, \u003cem\u003eGathering Storm\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a must-buy for any committed A World at Warplayer, an excellent – and possibly dangerously time consuming – introduction to the A World at War universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 - 5 Players  |  360 - 480 Minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}

Gathering Storm Board Game: Prequel To A World At War

Product Description
£55.00
Maximum quantity available reached.

Gathering Storm, both a game in its own right and a prequel to GMT’s A World at War, covers the period from 1935 to the outbreak of World War II, whenever that might be. Like A World at War, Gathering Storm simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened if:

- Admiral Doenitz had convinced his superiors of the importance of submarine warfare in the impending war with Britain.
- Germany had pursued the Z Plan earlier and more consistently.
- The development of the “Ural bomber” had been pursued.
- Poland had become a German satellite, rather than resisting German aggression.
- War had broken out over the Sudetenland, or even the remilitarization of the Rhineland.
- Mussolini had given a lower priority to naval armaments, to the benefit of the Italian armor and air forces.
- France had extended the Maginot Line.
- de Gaulle’s arguments to expand and strengthen France’s armor units had been accepted.
- Britain had rearmed sooner.
- Russia had deferred the Great Purges. Or accelerated them.
- The Spanish civil war had been won by the Loyalists.
- A civil war had broken out in Yugoslavia. Or Greece.
- Atomic fission had been discovered earlier.
- The Second World War had begun with a Franco-Italian conflict. Or a French pre-emptive attack on Germany. Or a Russo-German war, with Italy and the Western Allies neutral.
- War comes early. Or later, in 1940 or even 1941. 
- YOU had been in command.

Gathering Storm can be played as a separate game in a single session, with its own victory conditions, but A World at War players will want to press on and see how the war they have created plays out. While using different mechanics, Gathering Storm's structure is consistent with A World at War and allows for a seamless transition to whatever alternate war the players planned – or stumbled into. Some 30 years in development, with three years of design and playtesting, Gathering Storm is a must-buy for any committed A World at Warplayer, an excellent – and possibly dangerously time consuming – introduction to the A World at War universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.

 

  2 - 5 Players  |  360 - 480 Minutes  |  Ages 12+
Publisher: GMT Games

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