Filler and family game
Simple and strategic for kids. Great adults filler. An all-rounder of a game.
FREE SHIPPING ON ALL ORDERS OVER £65
FREE SHIPPING ON ALL ORDERS OVER £65
FFGKN24
£11.50
Simple and strategic for kids. Great adults filler. An all-rounder of a game.
This is a nice, quick game that can be played with young children (maybe 7yo+), despite the 14+ age rating. They might not get the strategy, but they’ll get the game mechanics. There is no mature content, although there is implied violence (as the symbols represent troop types and the game has military themes).
The game essentially revolves around managing probabilities (effectively, betting on outcomes of random rolls), but does also involve elements of blocking other players’ strategies.
It is not unsatisfying with 2 players, but is not really very complex. With three players, intersecting strategies deliver more complexity and with four players the complexity becomes more satisfying.
Ultimately, though, it is a pretty much entirely luck-based game.
The box is small and the essential components (cards and dice) even smaller, so it is appropriate for travel play, so long as the 7 dice are rolled in the box. I wouldn’t recommend rolling the dice outside some kind of container while travelling, so probably best to take the game in its box, even though the box is probably twice as large as it needs to be just to hold the components.
Collections: Dice Games, Light Strategy Games
Type: Dice
Age of War is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game, each showing one castle and the symbols required to conquer this castle, with the symbols separated into battle lines. Each castle belongs to a clan, with some clans having only a single castle and some having up to four castles.
A player starts his turn by rolling seven dice, the six sides of which show archery, cavalry, daimyo, and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this, he then rolls the remaining dice, ideally conquering another line; if he can't conquer a line, he removes one die from play, then rolls again. His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll.
Each card is worth a number of victory points. You can conquer cards owned by other players, but you need to conquer an additional daimyo line in the process. If a player owns all the castles of one clan, however, those castles are secure and cannot be stolen. What's more, these castles are now worth more points because you've united the clan under one ruler (you) and strengthened your hold over Japan.
When the last card is claimed, players tally their points, and whoever has the highest score wins.
Simple and strategic for kids. Great adults filler. An all-rounder of a game.
This is a nice, quick game that can be played with young children (maybe 7yo+), despite the 14+ age rating. They might not get the strategy, but they’ll get the game mechanics. There is no mature content, although there is implied violence (as the symbols represent troop types and the game has military themes).
The game essentially revolves around managing probabilities (effectively, betting on outcomes of random rolls), but does also involve elements of blocking other players’ strategies.
It is not unsatisfying with 2 players, but is not really very complex. With three players, intersecting strategies deliver more complexity and with four players the complexity becomes more satisfying.
Ultimately, though, it is a pretty much entirely luck-based game.
The box is small and the essential components (cards and dice) even smaller, so it is appropriate for travel play, so long as the 7 dice are rolled in the box. I wouldn’t recommend rolling the dice outside some kind of container while travelling, so probably best to take the game in its box, even though the box is probably twice as large as it needs to be just to hold the components.
UK Orders
We aim for orders placed before 1:30pm Monday to Friday to be dispatched on the same working day. If this is not possible, your order will be dispatched on the next working day. Orders placed outside our Monday to Friday office hours will be dispatched on the next working day.
Delivery is free on all orders of £65 or more. Orders with a value of less than £65 will incur a delivery charge as follows:
£4.50 - Royal Mail Tracked 48 (2-3 business days delivery time)
£6.00 - Royal Mail Tracked 24 (1-2 business days delivery time)
£5.50 - DHL (next business day delivery, mainland UK only)
International Delivery
If you are from further afield please contact us to discuss.
Sign up for our newsletter and be the first to know about new releases, events and special promotions.