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{"id":1435642789911,"title":"13 Minutes: The Cuban Missile Crisis","handle":"13-minutes-the-cuban-missile-crisis","description":"\u003cp\u003ePlay the Cold War in 13 minutes.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e13 Minutes: The Cuban Missile Crisis\u003c\/em\u003e is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the \"world map\" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e13 Minutes\u003c\/em\u003e, a sequel of sorts or different take on \u003cem\u003e13 Days\u003c\/em\u003e, builds on the classic microgame genre heralded by \u003cem\u003eLove Letter\u003c\/em\u003e, but \u003cem\u003e13M\u003c\/em\u003e uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 Players  |  13 Minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2018-09-17T10:31:47+01:00","created_at":"2018-09-17T10:39:13+01:00","vendor":"Ultra Pro","type":"Two Player Game","tags":["Area Control \/ Area Influence","Campaign \/ Battle Card Driven","Hand Management","Political"],"price":800,"price_min":800,"price_max":800,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":12680369635351,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"UPE11963","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"13 Minutes: The Cuban Missile Crisis","public_title":null,"options":["Default Title"],"price":800,"weight":0,"compare_at_price":null,"inventory_quantity":6,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/13.png?v=1537188368"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/13.png?v=1537188368","options":["Title"],"content":"\u003cp\u003ePlay the Cold War in 13 minutes.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e13 Minutes: The Cuban Missile Crisis\u003c\/em\u003e is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the \"world map\" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e13 Minutes\u003c\/em\u003e, a sequel of sorts or different take on \u003cem\u003e13 Days\u003c\/em\u003e, builds on the classic microgame genre heralded by \u003cem\u003eLove Letter\u003c\/em\u003e, but \u003cem\u003e13M\u003c\/em\u003e uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 Players  |  13 Minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}

13 Minutes: The Cuban Missile Crisis

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Play the Cold War in 13 minutes.

13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!

13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!

 

  2 Players  |  13 Minutes  |  Ages 10+
Publisher: Ultra Pro

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