Greater Than Games

GTGSISL-CORE

Spirit Island

Rated 4.7 out of 5
Based on 3 reviews
 
average rating 4.7 out of 5
Based on 3 reviews
  • 5 Stars
    2 Reviews
  • 4 Stars
    1 Review
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
Learning Curve
Rated 4 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 4 out of 5
3 Reviews
Reviewed by o.
Verified Reviewer
I recommend this product
Average play time
1-2 Hours
Why I choose Thirsty Meeples
  • Supporting Local
  • Great Choice
  • Knowledgeable Staff
  • Good Prices
Rated 4 out of 5
Review posted

Loved it, but it's not for the faint-hearted

There are two things that sell this: firstly its theme is very much against the trend of much of boardgaming themes; secondly it's a very think-two-steps-ahead strategic co-op game. If either of those are a turn off for you, it's probably going to stay on your shelf. If you like them, welcome to one of my favourite games!

The theme is it's the Anti-Catan. It challenging the basic presumption in a lot of explore-exploit-expand games that settlers are moving into empty lands, or lands that are occupied by natives to be displaced. That's a problem because those games are repeating a propaganda story that exactly mirrors the lies that the colonial countries told to justify seizing lands, displacing and destroying the native peoples in the process. Spirit Island reverses that: you're protecting the native people from the invading colonisers. There's a lot of clever thought that goes into how that theme plays out in the game, it's not just "swap who wears the white hats and who wears the black hats". It's got one of the strongest connections between theme and mechanics I've seen.

The game is very think-ahead though. The game plays out over up to a dozen rounds, you get to see what's coming up, and to have any chance of success you need to be trying to plan at least one, preferably two, moves ahead. If you can do that, the game is far from impossible to win, but when you do win, you still feel like you really had to work for it. And once you've got the hang of that, it's…

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Learning Curve
Rated 4 out of 5
Aesthetics
Rated 5 out of 5
Enjoyment
Rated 5 out of 5
Was this helpful?
Reviewed by Tom
Verified Buyer
I recommend this product
Average play time
1-2 Hours
Why I choose Thirsty Meeples
  • Supporting Local
  • Reliable
  • Good Prices
  • Knowledgeable Staff
Rated 5 out of 5
Review posted

Perhaps the best Coop I've ever played

Fantastic theme and components, rules very thorough and lots of ways to play.

Hard to think of any negatives... complexity is medium-plus, probably not for beginners unless they are very keen.

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Learning Curve
Rated 4 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 4 out of 5
Was this helpful?
Reviewed by Richard C., from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Incredible game, beyond what i expected

A unique perspective on a colony building game, refreshing and addictive.

The game is challenging on many levels and plays as well solo than at every other level.

The complexity and myriad of available options will make this game ever re playable, and thats just the core game.... there is expansions if you want more.

Simple in its play and complex in its mastery, this is one game you should have in your collection.

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In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.

The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.

At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

 

1-4 PLAYERS | 90-120 MINS | AGES 13+

 

REVIEWS

average rating 4.7 out of 5
Based on 3 reviews
  • 5 Stars
    2 Reviews
  • 4 Stars
    1 Review
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
Learning Curve
Rated 4 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 4 out of 5
3 Reviews
Reviewed by o.
Verified Reviewer
I recommend this product
Average play time
1-2 Hours
Why I choose Thirsty Meeples
  • Supporting Local
  • Great Choice
  • Knowledgeable Staff
  • Good Prices
Rated 4 out of 5
Review posted

Loved it, but it's not for the faint-hearted

There are two things that sell this: firstly its theme is very much against the trend of much of boardgaming themes; secondly it's a very think-two-steps-ahead strategic co-op game. If either of those are a turn off for you, it's probably going to stay on your shelf. If you like them, welcome to one of my favourite games!

The theme is it's the Anti-Catan. It challenging the basic presumption in a lot of explore-exploit-expand games that settlers are moving into empty lands, or lands that are occupied by natives to be displaced. That's a problem because those games are repeating a propaganda story that exactly mirrors the lies that the colonial countries told to justify seizing lands, displacing and destroying the native peoples in the process. Spirit Island reverses that: you're protecting the native people from the invading colonisers. There's a lot of clever thought that goes into how that theme plays out in the game, it's not just "swap who wears the white hats and who wears the black hats". It's got one of the strongest connections between theme and mechanics I've seen.

The game is very think-ahead though. The game plays out over up to a dozen rounds, you get to see what's coming up, and to have any chance of success you need to be trying to plan at least one, preferably two, moves ahead. If you can do that, the game is far from impossible to win, but when you do win, you still feel like you really had to work for it. And once you've got the hang of that, it's…

Loading...
Learning Curve
Rated 4 out of 5
Aesthetics
Rated 5 out of 5
Enjoyment
Rated 5 out of 5
Was this helpful?
Reviewed by Tom
Verified Buyer
I recommend this product
Average play time
1-2 Hours
Why I choose Thirsty Meeples
  • Supporting Local
  • Reliable
  • Good Prices
  • Knowledgeable Staff
Rated 5 out of 5
Review posted

Perhaps the best Coop I've ever played

Fantastic theme and components, rules very thorough and lots of ways to play.

Hard to think of any negatives... complexity is medium-plus, probably not for beginners unless they are very keen.

Loading...
Learning Curve
Rated 4 out of 5
Aesthetics
Rated 4 out of 5
Enjoyment
Rated 4 out of 5
Was this helpful?
Reviewed by Richard C., from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Incredible game, beyond what i expected

A unique perspective on a colony building game, refreshing and addictive.

The game is challenging on many levels and plays as well solo than at every other level.

The complexity and myriad of available options will make this game ever re playable, and thats just the core game.... there is expansions if you want more.

Simple in its play and complex in its mastery, this is one game you should have in your collection.

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Shipping

All online orders are picked from our separate warehouse. We always ensure that your games are well packed before leaving. Wherever possible we'll re-use a cardboard box that we received games in from one of our suppliers. We figure it's better that way for our planet. But we do also use new boxes and wraps. If you have a strong preference either way please let us know in your Order Comments.
 

UK Orders

We aim for orders placed before 1:30pm Monday to Friday to be dispatched on the same working day. If this is not possible, your order will be dispatched on the next working day. Orders placed outside our Monday to Friday office hours will be dispatched on the next working day.

Delivery is free on all orders of £65 or more. Orders with a value of less than £65 will incur a delivery charge as follows:

£4.50 - Royal Mail Tracked 48 (2-3 business days delivery time)

£6.00 - Royal Mail Tracked 24 (1-2 business days delivery time)

£5.50 - DHL (next business day delivery, mainland UK only)

International Delivery

If you are from further afield please contact us to discuss.

 
Collect in Store
At check-out you will to have the option to collect your order from our cafés in either Oxford or Bath and avoid the shipping charge. We will notify you by email as soon as your order is ready to collect. Allow up to 3 days for Oxford collection orders and 7 days for Bath collection orders. Orders will be held for a maximum of 21 days before being returned to our warehouse.
 
 
Additional Information
All delivery costs are presented at the 'My Basket' screen once the shipping destination is chosen, before any money is taken.
 
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