Happy New Year from Thirsty Meeples!

New Releases

Sort by:
Filter
Ceylon
£32.00
{"id":1529105743895,"title":"Ceylon","handle":"ceylon","description":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003eDuring the second half of the nineteenth century in what was then Ceylon, today known to all as the nation of Sri Lanka, a deadly fungus killed off all the coffee plantations on the island thus causing a serious economic crisis. The Scot James Taylor, and later many other entrepreneurs, set about substituting coffee plantations for tea plantations and hence creating what many connoisseurs today consider to be the best tea in the world.\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eCeylon\u003c\/strong\u003e\u003c\/em\u003e, players take on the role of the pioneers who developed the Ceylon tea industry. As such, they build plantations in different districts and at different altitudes. They produce tea and try to sell it to the most important export companies. To favor this task, they must win the favor of the counselors of each district and develop the necessary technology that allows them to get ahead of their competitors.\u003c\/p\u003e\n\u003cp\u003eAt the end of the game, players score points for having plantations in each district, for meeting demands that have been set, for the level of technological development reached, and for the amount of money collected. In the end, the player who has the most points wins.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 - 4 Players  |  60 Minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e","published_at":"2018-09-24T14:15:28+01:00","created_at":"2019-01-03T19:35:28+00:00","vendor":"Genius Games","type":"Strategy Game","tags":["Area Control \/ Area Influence","Farming","Grid Movement","Industry\/ Manufacturing","Set Collection","Territory Building","Variable Phase Order"],"price":3200,"price_min":3200,"price_max":3200,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":13097416851479,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"LDNV21001","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Ceylon","public_title":null,"options":["Default Title"],"price":3200,"weight":0,"compare_at_price":null,"inventory_quantity":4,"inventory_management":"shopify","inventory_policy":"deny","barcode":"793588575298"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Ceylon.png?v=1546591127","\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Ceylon_01.png?v=1546591127","\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Ceylon_02.png?v=1546591127"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Ceylon.png?v=1546591127","options":["Title"],"content":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003eDuring the second half of the nineteenth century in what was then Ceylon, today known to all as the nation of Sri Lanka, a deadly fungus killed off all the coffee plantations on the island thus causing a serious economic crisis. The Scot James Taylor, and later many other entrepreneurs, set about substituting coffee plantations for tea plantations and hence creating what many connoisseurs today consider to be the best tea in the world.\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eCeylon\u003c\/strong\u003e\u003c\/em\u003e, players take on the role of the pioneers who developed the Ceylon tea industry. As such, they build plantations in different districts and at different altitudes. They produce tea and try to sell it to the most important export companies. To favor this task, they must win the favor of the counselors of each district and develop the necessary technology that allows them to get ahead of their competitors.\u003c\/p\u003e\n\u003cp\u003eAt the end of the game, players score points for having plantations in each district, for meeting demands that have been set, for the level of technological development reached, and for the amount of money collected. In the end, the player who has the most points wins.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 - 4 Players  |  60 Minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e"}
Ceylon

Ceylon

£32.00

During the second half of the nineteenth century in what was then Ceylon, today known to all as the nation of Sri Lanka, a deadly fungus killed off all the coffee plantations on the island thus causing a serious economic crisis. The Scot James Taylor, and later many other entrepreneurs, set about substituting coffee plantations for tea plantati...


More Info
Archmage
£47.00
{"id":1354273521687,"title":"Archmage","handle":"archmage","description":"\u003cp\u003eA few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City.\u003c\/p\u003e\n\u003cp\u003eAt the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending.\u003c\/p\u003e\n\u003cp\u003eThe Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets.\u003c\/p\u003e\n\u003cp\u003eThe mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun...\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eArchmage\u003c\/em\u003e is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.\u003c\/p\u003e\n\u003cp\u003eWhen the time of reckoning comes, a new Archmage will rule.\u003c\/p\u003e\n\u003cp\u003eEach turn is formed of two phases:\u003c\/p\u003e\n1. The Journey: A Mage travels across the map (formed of hex tiles): discovering new locations; deploying followers to gather relics from Ruins, Libraries, Sacred Glades, and other locations sacred to each of the mythic races; and encountering and dealing with the followers of their opponents.\u003cbr\u003e\u003cbr\u003e2. Journey's End: A Mage will finish each Journey in a specific location where they can perform a specific action.\n\u003cul\u003e\n\u003cli\u003eEnding a Journey on a Town will let the Mage call on their Followers to deliver the relics and resources they have gathered.\u003c\/li\u003e\n\u003cli\u003eEnding in a Settlement (where the spurned descendants of the Mages fled after the Ending) will let a Mage recruit more Followers to their Order.\u003c\/li\u003e\n\u003cli\u003eEnding with a Mythic Race will let the Mage train Followers as Apprentices specialising in the magic of that Mythic Race (at a cost of the Relics with which the magic must be weaved).\u003c\/li\u003e\n\u003cli\u003eEnding in the Wilderness will let the Mage's followers take more physical control over the area.\u003c\/li\u003e\n\u003cli\u003eEnding in the Mage's Tower (once it has been built), will let the Mage train and test their Apprentices. On the floor of the tower (player board) is a mandala in which the Apprentices stand. Moving apprentices on the mandala will change the sorts of spells the Order has access to. Testing apprentices sees one apprentice advance to a higher level and allows an Order to discover new spells and magics beyond what any of the Mythic Races could individually know, and to add to those magics to their spell library.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eSpells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system, with 18 spells included in the base game, and expansions planned to add more sets. Spells are used by expending a cost in Relics, the magical currency of the game that is unique to each mythic race.\u003c\/p\u003e\n\u003cp\u003eThe game is played over a number of turns, depending on the player count. After the last turn, the Mage with the most powerful Order of Mages, is declared the new Archmage and power is restored to the lands... until the next time!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1 - 4 Players  |  60 - 120 Minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2018-07-02T11:04:39+01:00","created_at":"2018-07-02T11:10:53+01:00","vendor":"Starling Games","type":"Strategy Game","tags":["Action Point Allowance System","Area Control \/ Area Influence","Economic","Exploration","Fantasy","Pattern Building","Territory Building","Time Track","Variable Player Powers"],"price":4700,"price_min":4700,"price_max":4700,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":12333496926231,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"HPSGSUH2400","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Archmage","public_title":null,"options":["Default Title"],"price":4700,"weight":0,"compare_at_price":null,"inventory_quantity":4,"inventory_management":"shopify","inventory_policy":"deny","barcode":"13964757490"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/archmage.png?v=1545380808","\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Archmage_01.png?v=1545380808","\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Archmage_02.png?v=1545380808"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/archmage.png?v=1545380808","options":["Title"],"content":"\u003cp\u003eA few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City.\u003c\/p\u003e\n\u003cp\u003eAt the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending.\u003c\/p\u003e\n\u003cp\u003eThe Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets.\u003c\/p\u003e\n\u003cp\u003eThe mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun...\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eArchmage\u003c\/em\u003e is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.\u003c\/p\u003e\n\u003cp\u003eWhen the time of reckoning comes, a new Archmage will rule.\u003c\/p\u003e\n\u003cp\u003eEach turn is formed of two phases:\u003c\/p\u003e\n1. The Journey: A Mage travels across the map (formed of hex tiles): discovering new locations; deploying followers to gather relics from Ruins, Libraries, Sacred Glades, and other locations sacred to each of the mythic races; and encountering and dealing with the followers of their opponents.\u003cbr\u003e\u003cbr\u003e2. Journey's End: A Mage will finish each Journey in a specific location where they can perform a specific action.\n\u003cul\u003e\n\u003cli\u003eEnding a Journey on a Town will let the Mage call on their Followers to deliver the relics and resources they have gathered.\u003c\/li\u003e\n\u003cli\u003eEnding in a Settlement (where the spurned descendants of the Mages fled after the Ending) will let a Mage recruit more Followers to their Order.\u003c\/li\u003e\n\u003cli\u003eEnding with a Mythic Race will let the Mage train Followers as Apprentices specialising in the magic of that Mythic Race (at a cost of the Relics with which the magic must be weaved).\u003c\/li\u003e\n\u003cli\u003eEnding in the Wilderness will let the Mage's followers take more physical control over the area.\u003c\/li\u003e\n\u003cli\u003eEnding in the Mage's Tower (once it has been built), will let the Mage train and test their Apprentices. On the floor of the tower (player board) is a mandala in which the Apprentices stand. Moving apprentices on the mandala will change the sorts of spells the Order has access to. Testing apprentices sees one apprentice advance to a higher level and allows an Order to discover new spells and magics beyond what any of the Mythic Races could individually know, and to add to those magics to their spell library.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eSpells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system, with 18 spells included in the base game, and expansions planned to add more sets. Spells are used by expending a cost in Relics, the magical currency of the game that is unique to each mythic race.\u003c\/p\u003e\n\u003cp\u003eThe game is played over a number of turns, depending on the player count. After the last turn, the Mage with the most powerful Order of Mages, is declared the new Archmage and power is restored to the lands... until the next time!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1 - 4 Players  |  60 - 120 Minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Archmage

Archmage

£47.00

A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City. At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together t...


More Info
U.S. Telegraph
£31.00
{"id":1539642163223,"title":"U.S. Telegraph","handle":"u-s-telegraph","description":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eU.S. Telegraph\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e, first released as \u003c\/span\u003e\u003cem\u003eAttika\u003c\/em\u003e\u003cspan\u003e, is set in the United States of the 19th century when the first transcontinental telegraph was built. Each player develops their own city to participate in the telegraph construction, trying to take the choicest (i.e., least expensive) plots of land for themselves.\u003c\/span\u003e\u003c\/p\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 - 4 Players  |  45 - 60 Minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e","published_at":"2018-04-25T14:47:55+01:00","created_at":"2019-01-18T13:30:01+00:00","vendor":"Super Meeple","type":"Light Strategy","tags":["Modular Board","Route\/ Network Building","Territory Building","Tile Placement"],"price":3100,"price_min":3100,"price_max":3100,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":13145140396055,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"SUM2615","requires_shipping":true,"taxable":false,"featured_image":null,"available":true,"name":"U.S. Telegraph","public_title":null,"options":["Default Title"],"price":3100,"weight":0,"compare_at_price":null,"inventory_quantity":1,"inventory_management":"shopify","inventory_policy":"deny","barcode":"634438132615"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/US_Telegraph.png?v=1547848478","\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/US_Telegraph01.png?v=1547848478"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/US_Telegraph.png?v=1547848478","options":["Title"],"content":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eU.S. Telegraph\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e, first released as \u003c\/span\u003e\u003cem\u003eAttika\u003c\/em\u003e\u003cspan\u003e, is set in the United States of the 19th century when the first transcontinental telegraph was built. Each player develops their own city to participate in the telegraph construction, trying to take the choicest (i.e., least expensive) plots of land for themselves.\u003c\/span\u003e\u003c\/p\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 - 4 Players  |  45 - 60 Minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e"}
U.S. Telegraph

U.S. Telegraph

£31.00

U.S. Telegraph, first released as Attika, is set in the United States of the 19th century when the first transcontinental telegraph was built. Each player develops their own city to participate in the telegraph construction, trying to take the choicest (i.e., least expensive) plots of land for themselves.     2 - 4 Players  |  45 - 60 Minut...


More Info
Zoar
£24.00
{"id":1539643899927,"title":"Zoar","handle":"zoar","description":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003eA long time ago, the “cities of the plain” ruled the known world. These cities were founded by four tribes locked in an endless struggle for power. This is their story...\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eZoar\u003c\/strong\u003e\u003c\/em\u003e, players take the role of a tribe leader who guides their tribe across the desert, building great cities and armies in a struggle to get the tribe's sacred relic back to their capital. The player who returns the sacred relic first or who destroys a certain number of cities wins the game.\u003c\/p\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 - 4 Players  |  30 - 45 Minutes  |  Ages 13+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e","published_at":"2018-04-25T14:47:55+01:00","created_at":"2019-01-18T13:33:06+00:00","vendor":"Vesuvius Media","type":"Light Strategy","tags":["Ancient","Area Control \/ Area Influence","Bluffing","City Building","Fighting","Grid Movement","Pick-up and Deliver","Territory Building","Variable Player Powers"],"price":2400,"price_min":2400,"price_max":2400,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":13145157271575,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"VESZ01","requires_shipping":true,"taxable":false,"featured_image":null,"available":true,"name":"Zoar","public_title":null,"options":["Default Title"],"price":2400,"weight":0,"compare_at_price":null,"inventory_quantity":2,"inventory_management":"shopify","inventory_policy":"deny","barcode":"686603226179"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Zoar.png?v=1547848520"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Zoar.png?v=1547848520","options":["Title"],"content":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003eA long time ago, the “cities of the plain” ruled the known world. These cities were founded by four tribes locked in an endless struggle for power. This is their story...\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eZoar\u003c\/strong\u003e\u003c\/em\u003e, players take the role of a tribe leader who guides their tribe across the desert, building great cities and armies in a struggle to get the tribe's sacred relic back to their capital. The player who returns the sacred relic first or who destroys a certain number of cities wins the game.\u003c\/p\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 - 4 Players  |  30 - 45 Minutes  |  Ages 13+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e"}
Zoar

Zoar

£24.00

A long time ago, the “cities of the plain” ruled the known world. These cities were founded by four tribes locked in an endless struggle for power. This is their story... In Zoar, players take the role of a tribe leader who guides their tribe across the desert, building great cities and armies in a struggle to get the tribe's sacred relic back ...


More Info
x