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Nemeton
£41.00
{"id":1529086869527,"title":"Nemeton","handle":"nemeton","description":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003eUnder a vile curse, the forest is slowly dying. A few druids, last guardians of this green and endangered kingdom, answer the call of the helpless animals. Save the forest and become its protector!\u003cbr\u003e \u003cbr\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eNemeton\u003c\/strong\u003e\u003c\/em\u003e, you have ten moons (ten turns) to explore the forest, create new potions, and summon the spirit of animals to earn as many reputation points as possible.\u003c\/p\u003e\n\u003cp\u003eA player's turn has four phases — night, dawn, day, and dusk — then the next player takes their turn.\u003c\/p\u003e\n\u003cp\u003eAt night, the druid summons the power of the moon to grow sacred plant essences in the forest. The player adds a “Forest” tile to the existing forest on the “Moon” side. Once the tile is placed, the player checks if he can link it in a straight line with another “Forest” tile of the same type (river, clearing, rock or earth), in any direction. The player then places the resources of a certain type on the activated tiles.\u003c\/p\u003e\n\u003cp\u003eAt dawn, the player turns over the \"Forest\" tile he just placed on the \"Day\" side. He can now discover a path leading to a sacred place: an Oak, a spring, or a Nemeton. If it’s the case, the player picks the corresponding \"Sacred place\" tile in the reserve and adds it to the forest by connecting it to the tile he just added.\u003c\/p\u003e\n\u003cp\u003eBy day, the player will move the druid to take the proper course of action depending on the \"Forest\" tiles on which he is walking: gathering all the resources on a simple tile, creating potions with those resources near a Nemeton, or earning the trust of animals.\u003cbr\u003e\u2028\u003cbr\u003eExploring the forest isn’t easy. When moving forward, a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line. However, the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points.\u003c\/p\u003e\n\u003cp\u003eIf he wishes, the druid can use a sacred plant, the archangel plant, to turn into a crow and to fly to any \"Oak\" tile on the board. He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource, find a shortcut, etc.)\u003c\/p\u003e\n\u003cp\u003eAt dusk, if the druid helped to heal the forest by successfully doing virtuous deeds, he puts his token on the accomplished goal, giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so.\u003c\/p\u003e\n\u003cp\u003eOnce his turn is over, it‘s the turn of the next player until all players have laid down their 10 \"Forest\" tiles.\u003c\/p\u003e\n\u003cp\u003eThen the players must count their reputation points:\u003cbr\u003eEach potion gives the points indicated on the card.\u003cbr\u003eThe goals show the number of points given.\u003cbr\u003eThe animals give points depending on the different streaks.\u003cbr\u003eEach triskel gives two points.\u003c\/p\u003e\n\u003cp\u003eThe player with the most reputation points wins the game.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 2 - 4 Players  |  75 minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e","published_at":"2017-05-27T09:21:22+01:00","created_at":"2019-01-03T18:25:44+00:00","vendor":"BLAM !","type":"Adventure","tags":["Exploration","Fantasy","Modular Board","Tile Placement"],"price":4100,"price_min":4100,"price_max":4100,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":13097316974615,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"BREBLM023NE","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Nemeton","public_title":null,"options":["Default Title"],"price":4100,"weight":0,"compare_at_price":null,"inventory_quantity":6,"inventory_management":"shopify","inventory_policy":"deny","barcode":"3770005767112"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Nemeton.png?v=1546591222","\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Nemeton_2.png?v=1546591222","\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Nemeton_3.png?v=1546591222"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Nemeton.png?v=1546591222","options":["Title"],"content":"\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003eUnder a vile curse, the forest is slowly dying. A few druids, last guardians of this green and endangered kingdom, answer the call of the helpless animals. Save the forest and become its protector!\u003cbr\u003e \u003cbr\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eNemeton\u003c\/strong\u003e\u003c\/em\u003e, you have ten moons (ten turns) to explore the forest, create new potions, and summon the spirit of animals to earn as many reputation points as possible.\u003c\/p\u003e\n\u003cp\u003eA player's turn has four phases — night, dawn, day, and dusk — then the next player takes their turn.\u003c\/p\u003e\n\u003cp\u003eAt night, the druid summons the power of the moon to grow sacred plant essences in the forest. The player adds a “Forest” tile to the existing forest on the “Moon” side. Once the tile is placed, the player checks if he can link it in a straight line with another “Forest” tile of the same type (river, clearing, rock or earth), in any direction. The player then places the resources of a certain type on the activated tiles.\u003c\/p\u003e\n\u003cp\u003eAt dawn, the player turns over the \"Forest\" tile he just placed on the \"Day\" side. He can now discover a path leading to a sacred place: an Oak, a spring, or a Nemeton. If it’s the case, the player picks the corresponding \"Sacred place\" tile in the reserve and adds it to the forest by connecting it to the tile he just added.\u003c\/p\u003e\n\u003cp\u003eBy day, the player will move the druid to take the proper course of action depending on the \"Forest\" tiles on which he is walking: gathering all the resources on a simple tile, creating potions with those resources near a Nemeton, or earning the trust of animals.\u003cbr\u003e\u2028\u003cbr\u003eExploring the forest isn’t easy. When moving forward, a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line. However, the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points.\u003c\/p\u003e\n\u003cp\u003eIf he wishes, the druid can use a sacred plant, the archangel plant, to turn into a crow and to fly to any \"Oak\" tile on the board. He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource, find a shortcut, etc.)\u003c\/p\u003e\n\u003cp\u003eAt dusk, if the druid helped to heal the forest by successfully doing virtuous deeds, he puts his token on the accomplished goal, giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so.\u003c\/p\u003e\n\u003cp\u003eOnce his turn is over, it‘s the turn of the next player until all players have laid down their 10 \"Forest\" tiles.\u003c\/p\u003e\n\u003cp\u003eThen the players must count their reputation points:\u003cbr\u003eEach potion gives the points indicated on the card.\u003cbr\u003eThe goals show the number of points given.\u003cbr\u003eThe animals give points depending on the different streaks.\u003cbr\u003eEach triskel gives two points.\u003c\/p\u003e\n\u003cp\u003eThe player with the most reputation points wins the game.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 2 - 4 Players  |  75 minutes  |  Ages 12+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e"}
Nemeton

Nemeton

£41.00

Under a vile curse, the forest is slowly dying. A few druids, last guardians of this green and endangered kingdom, answer the call of the helpless animals. Save the forest and become its protector! In Nemeton, you have ten moons (ten turns) to explore the forest, create new potions, and summon the spirit of animals to earn as many reputation po...


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Archmage
£47.00
{"id":1354273521687,"title":"Archmage","handle":"archmage","description":"\u003cp\u003eA few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City.\u003c\/p\u003e\n\u003cp\u003eAt the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending.\u003c\/p\u003e\n\u003cp\u003eThe Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets.\u003c\/p\u003e\n\u003cp\u003eThe mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun...\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eArchmage\u003c\/em\u003e is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.\u003c\/p\u003e\n\u003cp\u003eWhen the time of reckoning comes, a new Archmage will rule.\u003c\/p\u003e\n\u003cp\u003eEach turn is formed of two phases:\u003c\/p\u003e\n1. The Journey: A Mage travels across the map (formed of hex tiles): discovering new locations; deploying followers to gather relics from Ruins, Libraries, Sacred Glades, and other locations sacred to each of the mythic races; and encountering and dealing with the followers of their opponents.\u003cbr\u003e\u003cbr\u003e2. Journey's End: A Mage will finish each Journey in a specific location where they can perform a specific action.\n\u003cul\u003e\n\u003cli\u003eEnding a Journey on a Town will let the Mage call on their Followers to deliver the relics and resources they have gathered.\u003c\/li\u003e\n\u003cli\u003eEnding in a Settlement (where the spurned descendants of the Mages fled after the Ending) will let a Mage recruit more Followers to their Order.\u003c\/li\u003e\n\u003cli\u003eEnding with a Mythic Race will let the Mage train Followers as Apprentices specialising in the magic of that Mythic Race (at a cost of the Relics with which the magic must be weaved).\u003c\/li\u003e\n\u003cli\u003eEnding in the Wilderness will let the Mage's followers take more physical control over the area.\u003c\/li\u003e\n\u003cli\u003eEnding in the Mage's Tower (once it has been built), will let the Mage train and test their Apprentices. On the floor of the tower (player board) is a mandala in which the Apprentices stand. Moving apprentices on the mandala will change the sorts of spells the Order has access to. Testing apprentices sees one apprentice advance to a higher level and allows an Order to discover new spells and magics beyond what any of the Mythic Races could individually know, and to add to those magics to their spell library.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eSpells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system, with 18 spells included in the base game, and expansions planned to add more sets. Spells are used by expending a cost in Relics, the magical currency of the game that is unique to each mythic race.\u003c\/p\u003e\n\u003cp\u003eThe game is played over a number of turns, depending on the player count. After the last turn, the Mage with the most powerful Order of Mages, is declared the new Archmage and power is restored to the lands... until the next time!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1 - 4 Players  |  60 - 120 Minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2018-07-02T11:04:39+01:00","created_at":"2018-07-02T11:10:53+01:00","vendor":"Starling Games","type":"Strategy Game","tags":["Action Point Allowance System","Area Control \/ Area Influence","Economic","Exploration","Fantasy","Pattern Building","Territory Building","Time Track","Variable Player Powers"],"price":4700,"price_min":4700,"price_max":4700,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":12333496926231,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"HPSGSUH2400","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Archmage","public_title":null,"options":["Default Title"],"price":4700,"weight":0,"compare_at_price":null,"inventory_quantity":4,"inventory_management":"shopify","inventory_policy":"deny","barcode":"13964757490"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/archmage.png?v=1545380808","\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Archmage_01.png?v=1545380808","\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Archmage_02.png?v=1545380808"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/archmage.png?v=1545380808","options":["Title"],"content":"\u003cp\u003eA few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City.\u003c\/p\u003e\n\u003cp\u003eAt the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending.\u003c\/p\u003e\n\u003cp\u003eThe Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets.\u003c\/p\u003e\n\u003cp\u003eThe mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun...\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eArchmage\u003c\/em\u003e is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.\u003c\/p\u003e\n\u003cp\u003eWhen the time of reckoning comes, a new Archmage will rule.\u003c\/p\u003e\n\u003cp\u003eEach turn is formed of two phases:\u003c\/p\u003e\n1. The Journey: A Mage travels across the map (formed of hex tiles): discovering new locations; deploying followers to gather relics from Ruins, Libraries, Sacred Glades, and other locations sacred to each of the mythic races; and encountering and dealing with the followers of their opponents.\u003cbr\u003e\u003cbr\u003e2. Journey's End: A Mage will finish each Journey in a specific location where they can perform a specific action.\n\u003cul\u003e\n\u003cli\u003eEnding a Journey on a Town will let the Mage call on their Followers to deliver the relics and resources they have gathered.\u003c\/li\u003e\n\u003cli\u003eEnding in a Settlement (where the spurned descendants of the Mages fled after the Ending) will let a Mage recruit more Followers to their Order.\u003c\/li\u003e\n\u003cli\u003eEnding with a Mythic Race will let the Mage train Followers as Apprentices specialising in the magic of that Mythic Race (at a cost of the Relics with which the magic must be weaved).\u003c\/li\u003e\n\u003cli\u003eEnding in the Wilderness will let the Mage's followers take more physical control over the area.\u003c\/li\u003e\n\u003cli\u003eEnding in the Mage's Tower (once it has been built), will let the Mage train and test their Apprentices. On the floor of the tower (player board) is a mandala in which the Apprentices stand. Moving apprentices on the mandala will change the sorts of spells the Order has access to. Testing apprentices sees one apprentice advance to a higher level and allows an Order to discover new spells and magics beyond what any of the Mythic Races could individually know, and to add to those magics to their spell library.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eSpells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system, with 18 spells included in the base game, and expansions planned to add more sets. Spells are used by expending a cost in Relics, the magical currency of the game that is unique to each mythic race.\u003c\/p\u003e\n\u003cp\u003eThe game is played over a number of turns, depending on the player count. After the last turn, the Mage with the most powerful Order of Mages, is declared the new Archmage and power is restored to the lands... until the next time!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1 - 4 Players  |  60 - 120 Minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Archmage

Archmage

£47.00

A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City. At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together t...


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Coma Ward
£55.00
{"id":1529398525975,"title":"Coma Ward","handle":"coma-ward","description":"\u003cdiv font=\"\" color=\"white\" style=\"text-align: center;\" id=\"demobox\"\u003eAvailable 8th January 2019\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cem\u003eSterile, blinding whiteness — coupled with deafening, repetitious beeps — shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You glance around, finding your room empty. You read your identifying armband to see a name you don't recognize. As your bare feet smack to the cold tile floor and you steady your wobbling body, you feel the foreign presence of absence. You are alone…\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eComa Ward\u003c\/strong\u003e\u003c\/em\u003e, players are patients who have awoken in an abandoned, yet still functioning hospital with no memory and no idea of what is happening. Patients must search the hospital for clues and necessities. In their search, patients may find unspeakably terrifying things.\u003c\/p\u003e\n\u003cp\u003eEach time you play, you explore an ever-changing hospital as you search for the clues to your identity and the cause of the environment's unsettling emptiness. Balance your ever worsening terror and neurosis while monitoring your health and physical attributes. Remember to stay close to those who awoke with you because the shadows of the empty hospital can destroy your already fragile psyche. Once all the clues have been discovered, the true horror begins. Players discover what is actually happening and find out who they can trust — if anyone — and how to win.\u003c\/p\u003e\n\u003cp\u003eEach playing is a unique phenomenon that introduces diverse and dynamic rules.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eComa Ward\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a mature game with themes of violence, absolution, distrust, gore, and traumatic incidence. Player discretion is advised.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 2 - 6 Players  |  30 - 60 minutes  |  Ages 18+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e","published_at":"2017-05-27T09:21:22+01:00","created_at":"2019-01-04T14:09:55+00:00","vendor":"Everything Epic Games","type":"Horror","tags":["Action Point Allowance System","Co-operative Play","Dice Rolling","Exploration","Mature \/ Adult","Tile Placement","Variable Phase Order"],"price":5500,"price_min":5500,"price_max":5500,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":13098652499991,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"EEGCOMA01","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Coma Ward","public_title":null,"options":["Default Title"],"price":5500,"weight":0,"compare_at_price":null,"inventory_quantity":2,"inventory_management":"shopify","inventory_policy":"deny","barcode":"724752982758"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Coma_Ward.png?v=1546627117"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Coma_Ward.png?v=1546627117","options":["Title"],"content":"\u003cdiv font=\"\" color=\"white\" style=\"text-align: center;\" id=\"demobox\"\u003eAvailable 8th January 2019\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cem\u003eSterile, blinding whiteness — coupled with deafening, repetitious beeps — shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You glance around, finding your room empty. You read your identifying armband to see a name you don't recognize. As your bare feet smack to the cold tile floor and you steady your wobbling body, you feel the foreign presence of absence. You are alone…\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eComa Ward\u003c\/strong\u003e\u003c\/em\u003e, players are patients who have awoken in an abandoned, yet still functioning hospital with no memory and no idea of what is happening. Patients must search the hospital for clues and necessities. In their search, patients may find unspeakably terrifying things.\u003c\/p\u003e\n\u003cp\u003eEach time you play, you explore an ever-changing hospital as you search for the clues to your identity and the cause of the environment's unsettling emptiness. Balance your ever worsening terror and neurosis while monitoring your health and physical attributes. Remember to stay close to those who awoke with you because the shadows of the empty hospital can destroy your already fragile psyche. Once all the clues have been discovered, the true horror begins. Players discover what is actually happening and find out who they can trust — if anyone — and how to win.\u003c\/p\u003e\n\u003cp\u003eEach playing is a unique phenomenon that introduces diverse and dynamic rules.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eComa Ward\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a mature game with themes of violence, absolution, distrust, gore, and traumatic incidence. Player discretion is advised.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 2 - 6 Players  |  30 - 60 minutes  |  Ages 18+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e"}
Coma Ward

Coma Ward

£55.00

Available 8th January 2019   Sterile, blinding whiteness — coupled with deafening, repetitious beeps — shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You glance around, finding your room empty. You read your identifying armband to see a name you don't recognize. As your bare feet smack ...


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Skylands
£32.00
{"id":1458236882967,"title":"Skylands","handle":"skylands-pre-order","description":"\u003cp\u003eThe people of the Skylands live high above the earth in mystical floating islands. The grandiose cities on these islands are powered by magical energy from a rare crystal.\u003c\/p\u003e\n\u003cp\u003eIn the tile-laying game \u003cem\u003e\u003cstrong\u003eSkylands\u003c\/strong\u003e\u003c\/em\u003e, you are tasked with building part of the Skylands kingdom. Go exploring for new areas of wood, stone, and most importantly, crystalline, as you seek to build the grandest part of the Kingdom.\u003c\/p\u003e\n\u003cp\u003eOn their turn, a player selects one of four actions: Explore, Harvest, Build, or Collect Energy. All players get to take the action, but the player who selected it gets an extra bonus. A player cannot select the same action two turns in a row. The actions allow players to select tiles and place them in their tableau, building out their landscape of Skylands, forest, and quarries. Completing these geographic features allows them to harvest resources, collect crystals, and build special buildings. The game continues until one player fills their tableau or all the tiles have been placed. Players receive points for their special buildings, materials, and points earned during the game, and the player with the most points wins.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSkylands\u003c\/em\u003e includes special buildings for beginner, intermediate, and advanced play, as well as a campaign mode, and three small expansions (\"Queenies\") for more complexity. \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 - 4 Players  |  30 - 45 Minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e","published_at":"2018-09-03T13:37:59+01:00","created_at":"2018-10-10T22:59:34+01:00","vendor":"Queen Games","type":"Light Strategy","tags":["Area Enclosure","Exploration","Fantasy","Tile Placement"],"price":3200,"price_min":3200,"price_max":3200,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":12771122446359,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"QUE20242","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Skylands","public_title":null,"options":["Default Title"],"price":3200,"weight":0,"compare_at_price":null,"inventory_quantity":2,"inventory_management":"shopify","inventory_policy":"deny","barcode":"4010350202425"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Skylands.png?v=1539240309","\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Skylands_01.png?v=1539240309"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Skylands.png?v=1539240309","options":["Title"],"content":"\u003cp\u003eThe people of the Skylands live high above the earth in mystical floating islands. The grandiose cities on these islands are powered by magical energy from a rare crystal.\u003c\/p\u003e\n\u003cp\u003eIn the tile-laying game \u003cem\u003e\u003cstrong\u003eSkylands\u003c\/strong\u003e\u003c\/em\u003e, you are tasked with building part of the Skylands kingdom. Go exploring for new areas of wood, stone, and most importantly, crystalline, as you seek to build the grandest part of the Kingdom.\u003c\/p\u003e\n\u003cp\u003eOn their turn, a player selects one of four actions: Explore, Harvest, Build, or Collect Energy. All players get to take the action, but the player who selected it gets an extra bonus. A player cannot select the same action two turns in a row. The actions allow players to select tiles and place them in their tableau, building out their landscape of Skylands, forest, and quarries. Completing these geographic features allows them to harvest resources, collect crystals, and build special buildings. The game continues until one player fills their tableau or all the tiles have been placed. Players receive points for their special buildings, materials, and points earned during the game, and the player with the most points wins.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSkylands\u003c\/em\u003e includes special buildings for beginner, intermediate, and advanced play, as well as a campaign mode, and three small expansions (\"Queenies\") for more complexity. \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 - 4 Players  |  30 - 45 Minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e"}
Skylands

Skylands

£32.00

The people of the Skylands live high above the earth in mystical floating islands. The grandiose cities on these islands are powered by magical energy from a rare crystal. In the tile-laying game Skylands, you are tasked with building part of the Skylands kingdom. Go exploring for new areas of wood, stone, and most importantly, crystalline, as y...


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{"id":1405010280471,"title":"Unlock! Exotic Adventures","handle":"unlock-exotic-adventures","description":"\u003cp\u003eUnlock! Exotic Adventures features three new \"escape room\" scenarios that you can play on your tabletop.\u003c\/p\u003e\n\u003cp\u003eUnlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are (according to the app):\u003c\/p\u003e\n\u003cp\u003e- William and the Boogeymen\u003cbr\u003e- The Last Arabian Night\u003cbr\u003e- Expedition: Challenger\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1-6 Players  |  60-90 Minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2018-06-25T13:18:40+01:00","created_at":"2018-08-15T20:10:11+01:00","vendor":"Space Cowboys","type":"Cooperative","tags":["Co-operative Play","Escape Room Games","Exploration","Puzzle","Real-time","Storytelling"],"price":2200,"price_min":2200,"price_max":2200,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":12528558768151,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"ASMSCUNLOCK04EN","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Unlock! Exotic Adventures","public_title":null,"options":["Default Title"],"price":2200,"weight":0,"compare_at_price":null,"inventory_quantity":6,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/UnlockExoc.jpg?v=1534371812"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/UnlockExoc.jpg?v=1534371812","options":["Title"],"content":"\u003cp\u003eUnlock! Exotic Adventures features three new \"escape room\" scenarios that you can play on your tabletop.\u003c\/p\u003e\n\u003cp\u003eUnlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are (according to the app):\u003c\/p\u003e\n\u003cp\u003e- William and the Boogeymen\u003cbr\u003e- The Last Arabian Night\u003cbr\u003e- Expedition: Challenger\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1-6 Players  |  60-90 Minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Unlock! Exotic Adventures

Unlock! Exotic Adventures

£22.00

Unlock! Exotic Adventures features three new "escape room" scenarios that you can play on your tabletop. Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards ...


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x