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Scythe
£55.00
{"id":490697719846,"title":"Scythe","handle":"scythe-1","description":"\u003cp\u003eIt is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eScythe\u003c\/strong\u003e\u003c\/em\u003e is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In \u003cem\u003eScythe\u003c\/em\u003e, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.\u003c\/p\u003e\n\u003cp\u003eEach player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScythe\u003c\/em\u003e gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScythe\u003c\/em\u003e uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.\u003c\/p\u003e\n\u003cp\u003eEvery part of \u003cem\u003eScythe\u003c\/em\u003e has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e 1\u003cspan\u003e-5 Players  |  90-115 Minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2017-05-28T21:48:18+01:00","created_at":"2018-02-05T16:28:38+00:00","vendor":"Stonemaier Games","type":"Strategy Game","tags":["Area Control \/ Area Influence","Civilisation","Economic","Fighting","Grid Movement","Miniatures","Simultaneous Action Selection","Solitaire Games","Territory Building","Variable Player Powers"],"price":5500,"price_min":5500,"price_max":5500,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":6167215931430,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"STM600","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Scythe","public_title":null,"options":["Default Title"],"price":5500,"weight":0,"compare_at_price":null,"inventory_quantity":2,"inventory_management":"shopify","inventory_policy":"deny","barcode":"653341025005"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Scythe.jpg?v=1532816842"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Scythe.jpg?v=1532816842","options":["Title"],"content":"\u003cp\u003eIt is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eScythe\u003c\/strong\u003e\u003c\/em\u003e is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In \u003cem\u003eScythe\u003c\/em\u003e, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.\u003c\/p\u003e\n\u003cp\u003eEach player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScythe\u003c\/em\u003e gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScythe\u003c\/em\u003e uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.\u003c\/p\u003e\n\u003cp\u003eEvery part of \u003cem\u003eScythe\u003c\/em\u003e has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e 1\u003cspan\u003e-5 Players  |  90-115 Minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Scythe

Scythe

£55.00

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s ...


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{"id":9722106568,"title":"Arkham Horror: The Card Game","handle":"arkham-horror-the-card-game","description":"\u003cp\u003e\u003cspan\u003eSomething evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, \u003c\/span\u003e\u003cem\u003eArkham Horror: The Card Game\u003c\/em\u003e\u003cspan\u003e is a Living Card Game of Lovecraftian mystery, monsters, and madness!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eNo matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eEach of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.\u003c\/span\u003e\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1-2 Players  |  60-120 minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/p\u003e","published_at":"2017-05-26T19:13:36+01:00","created_at":"2017-05-26T19:14:01+01:00","vendor":"Fantasy Flight Games","type":"Arkham Horror Card Game","tags":["Action Point Allowance System","Co-operative Play","Deck \/ Pool Management","Hand Management","Role Playing","Variable Player Powers"],"price":3050,"price_min":3050,"price_max":3050,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":36855250120,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"FFGAHC01","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Arkham Horror: The Card Game","public_title":null,"options":["Default Title"],"price":3050,"weight":0,"compare_at_price":null,"inventory_quantity":1,"inventory_management":"shopify","inventory_policy":"deny","barcode":"841333101633"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/ArkHorror.jpg?v=1532826400"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/ArkHorror.jpg?v=1532826400","options":["Title"],"content":"\u003cp\u003e\u003cspan\u003eSomething evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, \u003c\/span\u003e\u003cem\u003eArkham Horror: The Card Game\u003c\/em\u003e\u003cspan\u003e is a Living Card Game of Lovecraftian mystery, monsters, and madness!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eNo matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eEach of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.\u003c\/span\u003e\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1-2 Players  |  60-120 minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/p\u003e"}
Arkham Horror: The Card Game

Arkham Horror: The Card Game

£30.50

Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet N...


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{"id":9723886664,"title":"Citadels (2016 edition)","handle":"citadels-2016-edition","description":"\u003cp\u003e\u003cspan\u003eIn \u003c\/span\u003e\u003cem\u003eCitadels\u003c\/em\u003e\u003cspan\u003e, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003ePlayers start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eOn a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 2 - 8 Players  |  30 - 60 minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2017-05-26T23:28:10+01:00","created_at":"2017-05-26T23:28:47+01:00","vendor":"Fantasy Flight Games","type":"Light Strategy","tags":["Bluffing","Card Drafting","City Building","Fantasy","Medieval","Set Collection","Variable Phase Order","Variable Player Powers"],"price":2300,"price_min":2300,"price_max":2300,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":36862854920,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"FFGWR02","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Citadels (2016 edition)","public_title":null,"options":["Default Title"],"price":2300,"weight":0,"compare_at_price":null,"inventory_quantity":6,"inventory_management":"shopify","inventory_policy":"deny","barcode":"841333102067"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/citadels.png?v=1532829752"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/citadels.png?v=1532829752","options":["Title"],"content":"\u003cp\u003e\u003cspan\u003eIn \u003c\/span\u003e\u003cem\u003eCitadels\u003c\/em\u003e\u003cspan\u003e, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003ePlayers start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eOn a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 2 - 8 Players  |  30 - 60 minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Citadels (2016 edition)

Citadels (2016 edition)

£23.00

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins.Players start the game with a number of build...


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Magic Maze
£18.00
{"id":9735772488,"title":"Magic Maze","handle":"magic-maze","description":"\u003cp\u003e\u003cspan\u003eAfter being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull of their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eMagic Maze\u003c\/em\u003e\u003cspan\u003e is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAt the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!\u003c\/span\u003e\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1-8 Players  |  3-15 minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2017-05-28T14:58:33+01:00","created_at":"2017-05-28T14:59:13+01:00","vendor":"Sit Down!","type":"Light Strategy","tags":["Co-operative Play","Grid Movement","Tile Placement","Variable Player Powers"],"price":1800,"price_min":1800,"price_max":1800,"available":false,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":36947541256,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"SDGMMZ01","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"Magic Maze","public_title":null,"options":["Default Title"],"price":1800,"weight":0,"compare_at_price":null,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"deny","barcode":"3683080182971"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/MMaze.jpg?v=1532817319"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/MMaze.jpg?v=1532817319","options":["Title"],"content":"\u003cp\u003e\u003cspan\u003eAfter being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull of their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eMagic Maze\u003c\/em\u003e\u003cspan\u003e is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAt the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!\u003c\/span\u003e\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1-8 Players  |  3-15 minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Magic Maze

Magic Maze

£18.00

After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade ...


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