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{"id":610439299095,"title":"Escape: The Curse of the Temple","handle":"escape-the-curse-of-the-temple","description":"\u003cp\u003e\u003cem\u003eEscape: The Curse of the Temple\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose.\u003c\/p\u003e\n\u003cp\u003eThe initial game board consists of a row of three square tiles, each showing a combination of two symbols, say, two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Each die has five symbols:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eA cursed mask – this die is set aside when rolled.\u003c\/li\u003e\n\u003cli\u003eA golden mask – each such symbol counteracts two cursed masks, either your own or those of another explorer in the same room.\u003c\/li\u003e\n\u003cli\u003eA red torch or blue key – these are used to enter rooms, access treasure, or activate gems.\u003c\/li\u003e\n\u003cli\u003eA green adventurer, which appears twice on the die – you need these to move from room to room, and to activate some gems.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003eEscape\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis played in real-time, with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room, and if you're at an open doorway, you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols, and if you (possibly working with other players in the same room) roll enough red or blue symbols, you \"discover\" magic gems, moving them from a separate gem depot onto that tile.\u003c\/p\u003e\n\u003cp\u003eThe real-time aspect is enforced by a soundtrack to be played during the game. At certain points, a countdown starts, and if players aren't back in the safe room when time is up, they lose one of their dice.\u003c\/p\u003e\n\u003cp\u003eOnce the exit tile is revealed, players can attempt to escape the temple by moving to that tile, then rolling a number of blue dice equal to the magic gems that\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ehaven't\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ebeen removed from the gem depot. Thus, the more gems you find, the easier it is to escape the temple. When a player escapes, he gives one die to a player of his choice. If all players escape before the third countdown, everyone wins; if not, everyone loses, no matter how many players did escape.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eEscape: The Curse of the Temple\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eincludes two expansion modules that can be used individually or together. With the \"Treasures\" module, some rooms contain treasure, and when you reveal such a room, you place a face-down treasure chest on the tile. Roll the symbols on that chest tile, and you claim the treasure for use later: a key lets you teleport anywhere, a path lets you connect two rooms that otherwise have no door between them, and a medic kit heals all players instantly (putting black dice back into play). With the \"Curses\" module, some tiles \"curse\" players by forcing them to place one hand on their head, keep mute during play, or otherwise do what you wouldn't want to do while escaping a temple!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 1 - 5 Players  |  10 minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2018-03-19T15:34:03+00:00","created_at":"2018-03-19T15:39:01+00:00","vendor":"Queen Games","type":"Cooperative","tags":["Dice Rolling","Electronic","Exploration","Grid Movement","Modular Board","Real-time","Tile Placement"],"price":3300,"price_min":3300,"price_max":3300,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":7085429817367,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"QUE60901","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Escape: The Curse of the Temple","public_title":null,"options":["Default Title"],"price":3300,"weight":0,"compare_at_price":null,"inventory_quantity":2,"inventory_management":"shopify","inventory_policy":"deny","barcode":"4010350609033"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/escape_temple.png?v=1532819305"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/escape_temple.png?v=1532819305","options":["Title"],"content":"\u003cp\u003e\u003cem\u003eEscape: The Curse of the Temple\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose.\u003c\/p\u003e\n\u003cp\u003eThe initial game board consists of a row of three square tiles, each showing a combination of two symbols, say, two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Each die has five symbols:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eA cursed mask – this die is set aside when rolled.\u003c\/li\u003e\n\u003cli\u003eA golden mask – each such symbol counteracts two cursed masks, either your own or those of another explorer in the same room.\u003c\/li\u003e\n\u003cli\u003eA red torch or blue key – these are used to enter rooms, access treasure, or activate gems.\u003c\/li\u003e\n\u003cli\u003eA green adventurer, which appears twice on the die – you need these to move from room to room, and to activate some gems.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003eEscape\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis played in real-time, with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room, and if you're at an open doorway, you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols, and if you (possibly working with other players in the same room) roll enough red or blue symbols, you \"discover\" magic gems, moving them from a separate gem depot onto that tile.\u003c\/p\u003e\n\u003cp\u003eThe real-time aspect is enforced by a soundtrack to be played during the game. At certain points, a countdown starts, and if players aren't back in the safe room when time is up, they lose one of their dice.\u003c\/p\u003e\n\u003cp\u003eOnce the exit tile is revealed, players can attempt to escape the temple by moving to that tile, then rolling a number of blue dice equal to the magic gems that\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ehaven't\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ebeen removed from the gem depot. Thus, the more gems you find, the easier it is to escape the temple. When a player escapes, he gives one die to a player of his choice. If all players escape before the third countdown, everyone wins; if not, everyone loses, no matter how many players did escape.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eEscape: The Curse of the Temple\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eincludes two expansion modules that can be used individually or together. With the \"Treasures\" module, some rooms contain treasure, and when you reveal such a room, you place a face-down treasure chest on the tile. Roll the symbols on that chest tile, and you claim the treasure for use later: a key lets you teleport anywhere, a path lets you connect two rooms that otherwise have no door between them, and a medic kit heals all players instantly (putting black dice back into play). With the \"Curses\" module, some tiles \"curse\" players by forcing them to place one hand on their head, keep mute during play, or otherwise do what you wouldn't want to do while escaping a temple!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 1 - 5 Players  |  10 minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Escape: The Curse of the Temple

Escape: The Curse of the Temple

£33.00

Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose. The initial game board consists of a row of three square tiles, each showing a combination of two symbols, say, ...


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Scythe
£55.00
{"id":490697719846,"title":"Scythe","handle":"scythe-1","description":"\u003cp\u003eIt is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eScythe\u003c\/strong\u003e\u003c\/em\u003e is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In \u003cem\u003eScythe\u003c\/em\u003e, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.\u003c\/p\u003e\n\u003cp\u003eEach player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScythe\u003c\/em\u003e gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScythe\u003c\/em\u003e uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.\u003c\/p\u003e\n\u003cp\u003eEvery part of \u003cem\u003eScythe\u003c\/em\u003e has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e 1\u003cspan\u003e-5 Players  |  90-115 Minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2017-05-28T21:48:18+01:00","created_at":"2018-02-05T16:28:38+00:00","vendor":"Stonemaier Games","type":"Strategy Game","tags":["Area Control \/ Area Influence","Civilisation","Economic","Fighting","Grid Movement","Miniatures","Simultaneous Action Selection","Solitaire Games","Territory Building","Variable Player Powers"],"price":5500,"price_min":5500,"price_max":5500,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":6167215931430,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"STM600","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Scythe","public_title":null,"options":["Default Title"],"price":5500,"weight":0,"compare_at_price":null,"inventory_quantity":4,"inventory_management":"shopify","inventory_policy":"deny","barcode":"653341025005"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Scythe.jpg?v=1532816842"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Scythe.jpg?v=1532816842","options":["Title"],"content":"\u003cp\u003eIt is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eScythe\u003c\/strong\u003e\u003c\/em\u003e is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In \u003cem\u003eScythe\u003c\/em\u003e, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.\u003c\/p\u003e\n\u003cp\u003eEach player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScythe\u003c\/em\u003e gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScythe\u003c\/em\u003e uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.\u003c\/p\u003e\n\u003cp\u003eEvery part of \u003cem\u003eScythe\u003c\/em\u003e has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e 1\u003cspan\u003e-5 Players  |  90-115 Minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Scythe

Scythe

£55.00

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s ...


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Sold Out
Magic Maze
£18.00
{"id":9735772488,"title":"Magic Maze","handle":"magic-maze","description":"\u003cp\u003e\u003cspan\u003eAfter being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull of their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eMagic Maze\u003c\/em\u003e\u003cspan\u003e is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAt the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!\u003c\/span\u003e\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1-8 Players  |  3-15 minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2017-05-28T14:58:33+01:00","created_at":"2017-05-28T14:59:13+01:00","vendor":"Sit Down!","type":"Light Strategy","tags":["Co-operative Play","Grid Movement","Tile Placement","Variable Player Powers"],"price":1800,"price_min":1800,"price_max":1800,"available":false,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":36947541256,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"SDGMMZ01","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"Magic Maze","public_title":null,"options":["Default Title"],"price":1800,"weight":0,"compare_at_price":null,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"deny","barcode":"3683080182971"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/MMaze.jpg?v=1532817319"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/MMaze.jpg?v=1532817319","options":["Title"],"content":"\u003cp\u003e\u003cspan\u003eAfter being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull of their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eMagic Maze\u003c\/em\u003e\u003cspan\u003e is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAt the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!\u003c\/span\u003e\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 1-8 Players  |  3-15 minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Magic Maze

Magic Maze

£18.00

After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade ...


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Onitama
£23.00
{"id":484299112486,"title":"Onitama","handle":"onitama-1","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eOnitama\u003c\/strong\u003e\u003c\/em\u003e is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.\u003c\/p\u003e\n\u003cp\u003eEach player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.\u003c\/p\u003e\n\u003cp\u003eMoving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 Players  |  15-20 Minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2017-05-28T16:47:45+01:00","created_at":"2018-01-30T15:03:33+00:00","vendor":"Arcane Wonders","type":"Abstract","tags":["Grid Movement","Hand Management"],"price":2300,"price_min":2300,"price_max":2300,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":6146712043558,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"AWGDTE020N","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Onitama","public_title":null,"options":["Default Title"],"price":2300,"weight":0,"compare_at_price":null,"inventory_quantity":8,"inventory_management":"shopify","inventory_policy":"deny","barcode":"853211004325"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Onitama.jpg?v=1532832512"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Onitama.jpg?v=1532832512","options":["Title"],"content":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eOnitama\u003c\/strong\u003e\u003c\/em\u003e is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.\u003c\/p\u003e\n\u003cp\u003eEach player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.\u003c\/p\u003e\n\u003cp\u003eMoving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2 Players  |  15-20 Minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Onitama

Onitama

£23.00

Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle. Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a play...


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Captain Sonar
£31.00
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Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.\u003c\/p\u003e\n\u003cp\u003eAll the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCaptain Sonar\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecan be played in two modes: turn-by-turn or simultaneous. 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Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.\u003c\/p\u003e\n\u003cp\u003eAll the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCaptain Sonar\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecan be played in two modes: turn-by-turn or simultaneous. 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Captain Sonar

Captain Sonar

£31.00

In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate,...


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