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{"id":9601625416,"title":"Ca$h ‘n Gun$ (2nd Edition)","handle":"ca-h-n-gun-2nd-edition","description":"\u003cp\u003eIn an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCa$h 'n Guns\u003c\/em\u003e helps you relive the best scenes of your favourite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.\u003c\/p\u003e\n\u003cp\u003eEach round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a \"Bang!\" or a \"Click! Click!\" card from their hand. The Boss counts to three, and on \"Three\" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round.\u003c\/p\u003e\n\u003cp\u003eEveryone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a \"Bang!\" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table — money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a \"Bang!\" card to your hand) — until everything has been claimed.\u003c\/p\u003e\n\u003cp\u003eAfter eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 4 - 8 Players  |  30 minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2017-05-14T11:41:27+01:00","created_at":"2017-05-14T11:48:41+01:00","vendor":"Repos Production","type":"Party Game","tags":["Bluffing","Fighting","Humour","Mafia","Negotiation","Party Game"],"price":2200,"price_min":2200,"price_max":2200,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":36071434888,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"ASMCG-EN02","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Ca$h ‘n Gun$ (2nd Edition)","public_title":null,"options":["Default Title"],"price":2200,"weight":0,"compare_at_price":null,"inventory_quantity":7,"inventory_management":"shopify","inventory_policy":"deny","barcode":"5425016922736"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/cash.png?v=1532820601"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/cash.png?v=1532820601","options":["Title"],"content":"\u003cp\u003eIn an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCa$h 'n Guns\u003c\/em\u003e helps you relive the best scenes of your favourite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.\u003c\/p\u003e\n\u003cp\u003eEach round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a \"Bang!\" or a \"Click! Click!\" card from their hand. The Boss counts to three, and on \"Three\" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round.\u003c\/p\u003e\n\u003cp\u003eEveryone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a \"Bang!\" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table — money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a \"Bang!\" card to your hand) — until everything has been claimed.\u003c\/p\u003e\n\u003cp\u003eAfter eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 4 - 8 Players  |  30 minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Ca$h ‘n Gun$ (2nd Edition)

Ca$h ‘n Gun$ (2nd Edition)

£22.00

In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! Ca$h 'n Guns helps you relive the best scenes of your favourite gangster movies. The goal is to have more money than anyone else ...


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{"id":9723886664,"title":"Citadels (2016 edition)","handle":"citadels-2016-edition","description":"\u003cp\u003e\u003cspan\u003eIn \u003c\/span\u003e\u003cem\u003eCitadels\u003c\/em\u003e\u003cspan\u003e, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003ePlayers start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eOn a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 2 - 8 Players  |  30 - 60 minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2017-05-26T23:28:10+01:00","created_at":"2017-05-26T23:28:47+01:00","vendor":"Fantasy Flight Games","type":"Light Strategy","tags":["Bluffing","Card Drafting","City Building","Fantasy","Medieval","Set Collection","Variable Phase Order","Variable Player Powers"],"price":2300,"price_min":2300,"price_max":2300,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":36862854920,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"FFGWR02","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Citadels (2016 edition)","public_title":null,"options":["Default Title"],"price":2300,"weight":0,"compare_at_price":null,"inventory_quantity":6,"inventory_management":"shopify","inventory_policy":"deny","barcode":"841333102067"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/citadels.png?v=1532829752"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/citadels.png?v=1532829752","options":["Title"],"content":"\u003cp\u003e\u003cspan\u003eIn \u003c\/span\u003e\u003cem\u003eCitadels\u003c\/em\u003e\u003cspan\u003e, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003ePlayers start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eOn a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 2 - 8 Players  |  30 - 60 minutes  |  Ages 10+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Citadels (2016 edition)

Citadels (2016 edition)

£23.00

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins.Players start the game with a number of build...


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