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Carcassonne
£27.50
{"id":9723502024,"title":"Carcassonne","handle":"carcassonne-new-edition","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCarcassonne\u003c\/strong\u003e\u003c\/em\u003e is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.\u003c\/p\u003e\n\u003cp\u003eDuring a game of \u003cem\u003eCarcassonne\u003c\/em\u003e, players are faced with decisions like: \"Is it really worth putting my last meeple there?\" or \"Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?\" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eEntirely redesigned and modernized, this edition includes two expansions: The River and the Abbot.\u003c\/span\u003e\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2-5 Players  |  30-45 minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2017-05-26T22:47:12+01:00","created_at":"2017-05-26T22:47:42+01:00","vendor":"Z-Man Games","type":"Light Strategy","tags":["Area Control \/ Area Influence","Tile Placement"],"price":2750,"price_min":2750,"price_max":2750,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":36861173832,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"ZMG78100","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Carcassonne","public_title":null,"options":["Default Title"],"price":2750,"weight":0,"compare_at_price":null,"inventory_quantity":3,"inventory_management":"shopify","inventory_policy":"deny","barcode":"681706781006"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Carcassonne.jpg?v=1532816209"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Carcassonne.jpg?v=1532816209","options":["Title"],"content":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCarcassonne\u003c\/strong\u003e\u003c\/em\u003e is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.\u003c\/p\u003e\n\u003cp\u003eDuring a game of \u003cem\u003eCarcassonne\u003c\/em\u003e, players are faced with decisions like: \"Is it really worth putting my last meeple there?\" or \"Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?\" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eEntirely redesigned and modernized, this edition includes two expansions: The River and the Abbot.\u003c\/span\u003e\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e 2-5 Players  |  30-45 minutes  |  Ages 8+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Carcassonne

Carcassonne

£27.50

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads ...


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Scythe
£55.00
{"id":490697719846,"title":"Scythe","handle":"scythe-1","description":"\u003cp\u003eIt is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eScythe\u003c\/strong\u003e\u003c\/em\u003e is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In \u003cem\u003eScythe\u003c\/em\u003e, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.\u003c\/p\u003e\n\u003cp\u003eEach player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScythe\u003c\/em\u003e gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScythe\u003c\/em\u003e uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.\u003c\/p\u003e\n\u003cp\u003eEvery part of \u003cem\u003eScythe\u003c\/em\u003e has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e 1\u003cspan\u003e-5 Players  |  90-115 Minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","published_at":"2017-05-28T21:48:18+01:00","created_at":"2018-02-05T16:28:38+00:00","vendor":"Stonemaier Games","type":"Strategy Game","tags":["Area Control \/ Area Influence","Civilisation","Economic","Fighting","Grid Movement","Miniatures","Simultaneous Action Selection","Solitaire Games","Territory Building","Variable Player Powers"],"price":5500,"price_min":5500,"price_max":5500,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":6167215931430,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"STM600","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Scythe","public_title":null,"options":["Default Title"],"price":5500,"weight":0,"compare_at_price":null,"inventory_quantity":2,"inventory_management":"shopify","inventory_policy":"deny","barcode":"653341025005"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Scythe.jpg?v=1532816842"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Scythe.jpg?v=1532816842","options":["Title"],"content":"\u003cp\u003eIt is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eScythe\u003c\/strong\u003e\u003c\/em\u003e is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In \u003cem\u003eScythe\u003c\/em\u003e, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.\u003c\/p\u003e\n\u003cp\u003eEach player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScythe\u003c\/em\u003e gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScythe\u003c\/em\u003e uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.\u003c\/p\u003e\n\u003cp\u003eEvery part of \u003cem\u003eScythe\u003c\/em\u003e has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.\u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e 1\u003cspan\u003e-5 Players  |  90-115 Minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e"}
Scythe

Scythe

£55.00

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s ...


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