inPatience

ZMG49000

Onirim

Rated 4.8 out of 5
Based on 4 reviews
average rating 4.8 out of 5
Based on 4 reviews
  • 5 Stars
    3 Reviews
  • 4 Stars
    1 Review
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
4 Reviews
Reviewed by Pragya G., from United Kingdom
Verified Buyer
I recommend this product
Rated 4 out of 5
Review posted

Interesting solo player game and

Interesting solo player game and is worth the money as it comes along with several expansions. Making it a perfect game to be played while in lockdown !

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Reviewed by Olegas S., from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Great Game

My first solo game. Love it, playing every day. Thanks for great game and fast delivery!

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Reviewed by Michelle D., from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Purchase Bliss

Went searching for Onirim and Thirsty Meeples had it at a great price. Delivery was swift and securely packaged. Great supplier. Sure to use again.

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Reviewed by Bihter E., from United Kingdom
I recommend this product
Rated 5 out of 5
Review posted

Onirim: Perfect Game to Play Over a Coffee or Tea...

This is a simple solitaire type of drafting game. It becomes hard and challenging in many ways, but it is not frustrating to play. You can play solo or co-op. Both of them are enjoyable. As the Dreamwalker(s), you need to find your way out in the dream labyrinth of Onirim by unlocking the doors. However, you must be careful because Nightmares are following you in Oniverse (the universe of Onirim) throughout the dream chambers. In order to get out the dream chambers, you must find the right key sequence to unlock the doors. Perfect game to play over a coffee or tea. Plus, the illustrations are lovely!

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You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever!

You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth.

Onirim is a solo/cooperative card game. You (and a partner, if you wish) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row, or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn...

Seven mini-expansions, all standalone and compatible with one another, are included with the second edition of Onirim, including these three that were in the first edition of the game:

  • "The Towers" introduces a new type of card that allows more searching and deck manipulation, while also imposing an additional victory condition.
  • "Happy Dreams and Dark Premonitions" adds evil time bombs that will impede your progress at predictable moments of your quest as well as helpful but unreliable allies.
  • In "The Book of Steps Lost and Found", you must find the eight Door cards in a randomly given order and may remove discarded cards from the game to cast powerful spells that will help you complete this difficult task.

In addition to these three variants from the first edition, there are four new modules in the Onirim 2nd edition box. Just like previously, each module consists of something that makes the game easier and something that makes the game harder:

  • "The Glyphs" introduces a fourth symbol on location cards (apart from Key, Sun and Moon), which makes it easier to compose the row of unrepeated symbols. Player must then find one extra door of each color (so 12 doors in total) to win
  • "The Dreamcatchers" are four cards that "guard" the Limbo piles. The Limbo pile stays with Dreamcatcher until some effect allows the player to shuffle the pile back to the deck... if all Dreamcatchers are full and new cards should come to Limbo, a Dreamcatcher is discarded and his cards shuffled back. Also, four new "Lost Dreams" cards are supposed to be in Limbo at the end of the game, as an extra winning condition - so discarding all Dreamcatchers means loss.
  • "The Crossroads and Dead Ends" introduce location cards with a given symbol (3 Sun, 2 Moon, 1 Key), but serving as any color "joker". It also contains 10 "Dead End" cards, that remain in players hand (un-discard-able on its own) and block her 5-cards hand limit... until a player discards the whole hand (=the only way to discard a Dead End).
  • "The Door To The Oniverse" brings several one-time abilities cards as "inhabitants of the Oniverse"... and one extra colourless door to find.

Apart from all those, there are a few special rules to use the dark meeple in the game (which interferes with Nightmare cards resolving), making the game easier or harder, depending on the chosen variant. 

1-2 PLAYERS | 15 MINS | AGES 14+

 

REVIEWS

average rating 4.8 out of 5
Based on 4 reviews
  • 5 Stars
    3 Reviews
  • 4 Stars
    1 Review
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
4 Reviews
Reviewed by Pragya G., from United Kingdom
Verified Buyer
I recommend this product
Rated 4 out of 5
Review posted

Interesting solo player game and

Interesting solo player game and is worth the money as it comes along with several expansions. Making it a perfect game to be played while in lockdown !

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Reviewed by Olegas S., from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Great Game

My first solo game. Love it, playing every day. Thanks for great game and fast delivery!

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Reviewed by Michelle D., from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Purchase Bliss

Went searching for Onirim and Thirsty Meeples had it at a great price. Delivery was swift and securely packaged. Great supplier. Sure to use again.

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Reviewed by Bihter E., from United Kingdom
I recommend this product
Rated 5 out of 5
Review posted

Onirim: Perfect Game to Play Over a Coffee or Tea...

This is a simple solitaire type of drafting game. It becomes hard and challenging in many ways, but it is not frustrating to play. You can play solo or co-op. Both of them are enjoyable. As the Dreamwalker(s), you need to find your way out in the dream labyrinth of Onirim by unlocking the doors. However, you must be careful because Nightmares are following you in Oniverse (the universe of Onirim) throughout the dream chambers. In order to get out the dream chambers, you must find the right key sequence to unlock the doors. Perfect game to play over a coffee or tea. Plus, the illustrations are lovely!

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Shipping

All online orders are picked from our separate warehouse. We always ensure that your games are well packed before leaving. Wherever possible we'll re-use a cardboard box that we received games in from one of our suppliers. We figure it's better that way for our planet. But we do also use new boxes and wraps. If you have a strong preference either way please let us know in your Order Comments.
 

UK Orders

We aim for orders placed before 1:30pm Monday to Friday to be dispatched on the same working day. If this is not possible, your order will be dispatched on the next working day. Orders placed outside our Monday to Friday office hours will be dispatched on the next working day.

Delivery is free on all orders of £65 or more. Orders with a value of less than £65 will incur a delivery charge as follows:

£4.50 - Royal Mail Tracked 48 (2-3 business days delivery time)

£6.00 - Royal Mail Tracked 24 (1-2 business days delivery time)

£5.00 - DHL (mainland UK only)

International Delivery

If you are from further afield please contact us to discuss.

 
Collect in Store
At check-out you will to have the option to collect your order from our cafés in either Oxford or Bath and avoid the shipping charge. We will notify you by email as soon as your order is ready to collect. Allow up to 3 days for Oxford collection orders and 7 days for Bath collection orders. Orders will be held for a maximum of 21 days before being returned to our warehouse.
 
 
Additional Information
All delivery costs are presented at the 'My Basket' screen once the shipping destination is chosen, before any money is taken.
 
Please note working day delivery does not include Sunday, Bank Holidays, Public Holidays and substitute days (see the GOV UK website for clarification). 
 
If you request that the package is left in a safe place, this will only be done at the discretion of the delivery driver. 
 
Shipping times are not guaranteed. From time to time unforeseen problems that are outside of our control can lead to postal delays. We do not accept responsibility for this these and will not refund shipping fees in these circumstance. If it is imperative that your order must reach reach you the next working day please contact us so that we can quote for a guaranteed next day postal service.

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