{"title":"Card Games","description":"","products":[{"product_id":"7-wonders-duel","title":"7 Wonders Duel","description":"\u003cp\u003e\u003cspan\u003eIn many ways \u003cem\u003e7 Wonders: Duel\u003c\/em\u003e resembles its parent game 7 Wonders\u003c\/span\u003e\u003cspan\u003e as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eWhat's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eEach player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003ePlayers can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eA player can win 7 Wonders: Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.\u003c\/span\u003e \u003c\/p\u003e","brand":"Repos Production","offers":[{"title":"Default Title","offer_id":36849837256,"sku":"ASM7DU-EN01","price":21.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/7WondersDuel.png?v=1627993472"},{"product_id":"aeon-s-end","title":"Aeon's End","description":"\u003cp\u003e\u003cspan\u003eThe survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eAeon's End\u003c\/em\u003e\u003cspan\u003e is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv font=\"\" color=\"white\" style=\"text-align: center;\" id=\"demoboxed\"\u003e1-4 PLAYERS | 60 MINS | AGES 14+\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Indie Boards \u0026 Cards","offers":[{"title":"Default Title","offer_id":36852133576,"sku":"AED2IBC","price":49.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/aeons_end.png?v=1598601403"},{"product_id":"bohnanza","title":"Bohnanza","description":"\u003cp\u003eIn the game, you plant, then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. Unlike in most other cards games, you can't rearrange the order of cards in hand, so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players, which is the heart of the game.\u003c\/p\u003e\n\u003cp\u003eOn a turn, you must plant the first one or two cards in your hand into the \"fields\" in front of you. Each field can hold only one type of bean, so if you must plant a type of bean that's not in one of your fields, then you must harvest a field to make room for the new arrival. This usually isn't good! Next, you reveal two cards from the deck, and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand.\u003c\/p\u003e\n\u003cp\u003eWhen you harvest beans, you receive coins based on the number of bean cards in that field and the \"beanometer\" for that particular type of bean. Flip over 1-4 cards from that field to transform them into coins, then place the remainder of the cards in the discard pile. When the deck runs out, shuffle the discards, playing through the deck two more times. At the end of the game, everyone can harvest their fields, then whoever has earned the most coins wins.\u003c\/p\u003e","brand":"VR Distribution","offers":[{"title":"Default Title","offer_id":36860085000,"sku":"VR0518","price":10.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Bohnanza_e67e2105-e8f1-49f2-96f8-ad8c8b3e6727.png?v=1751457489"},{"product_id":"chemistry-fluxx","title":"Chemistry Fluxx","description":"\u003cp\u003e\u003cem\u003eChemistry Fluxx\u003c\/em\u003e\u003cspan\u003e is the elemental card game in which the rules are always changing. Use atoms and laboratory gear to match the current goal and win!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eChemistry Fluxx is the perfect compound of chance and skill in which you'll not only be playing with elements and molecules, but you'll also be learning about them!\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Looney Labs","offers":[{"title":"Default Title","offer_id":36862792584,"sku":"LOO078","price":17.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/files\/CF_1_1.png?v=1752847934"},{"product_id":"dobble","title":"Dobble","description":"\u003cp\u003e\u003cem\u003eDobble\u003c\/em\u003e\u003cspan\u003e is a simple pattern recognition game in which players try to find an image shown on two cards.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eEach card in Dobble features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Dobble game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIncludes rules for five different games – each an observation game with a speed element, with the first player to find a match either gaining or getting rid of a card.\u003c\/span\u003e \u003c\/p\u003e","brand":"Zygomatic","offers":[{"title":"Default Title","offer_id":36892655176,"sku":"ASMDOBB01EN6CT","price":12.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/Dobble_1.png?v=1749121319"},{"product_id":"dobble-disney-princess","title":"Dobble Disney Princess","description":"\u003cp\u003eProve that you have a keen eye with \u003cem\u003eDobble Disney Princess\u003c\/em\u003e, featuring Snow White, Rapunzel, Ariel and many more! \u003c\/p\u003e\n\u003cdiv color=\"white\" style=\"text-align: center;\" id=\"demoboxed\" font=\"\"\u003e2-8 PLAYERS | 15 MINS | AGES 7+\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Zygomatic","offers":[{"title":"Default Title","offer_id":36892711368,"sku":"DOBDP201EN","price":14.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/DobbleDisneyPrincess.png?v=1680347297"},{"product_id":"dominion-alchemy","title":"Dominion: Alchemy","description":"\u003cp\u003e\u003cspan\u003eThere are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eDominion: Alchemy\u003c\/em\u003e\u003cspan\u003e is an expansion, and can't be played by itself; to play with it, you need \u003c\/span\u003eDominion\u003cspan\u003e, or a standalone expansion to Dominion (\u003c\/span\u003eDominion: Intrigue\u003cspan\u003e). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.\u003c\/span\u003e\u003c\/p\u003e\n\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv font=\"\" color=\"white\" style=\"text-align: center;\" id=\"demoboxed\"\u003e2-4 PLAYERS | 30 MINS | AGES 13+\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":36892809480,"sku":"RGG418","price":26.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/dominion_alc.png?v=1598601438"},{"product_id":"dominion-adventures","title":"Dominion: Adventures","description":"\u003cp\u003e\u003cspan\u003eLife is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIt's time to seek your fortune, or anyone's really — whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows; to the east, a land of eggs and licorice; to the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends, though, of a fifth direction as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring\". Then you put up another sign, saying \"Beware of Dog\", in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eDominion: Adventures\u003c\/em\u003e\u003cspan\u003e, the ninth addition to the game of \u003c\/span\u003eDominion\u003cspan\u003e, contains 400 cards, 60 tokens and six mats. This expansion has 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cdiv font=\"\" color=\"white\" style=\"text-align: center;\" id=\"demoboxed\"\u003e2-4 PLAYERS | 30 MINS | AGES 14+\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":36892849352,"sku":"RGG510","price":37.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/dominion_ad.png?v=1598601439"},{"product_id":"dominion-empires","title":"Dominion: Empires","description":"\u003cp\u003eThe world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\u003cbr\u003e\u003cbr\u003eIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\u003cbr\u003e\u003cbr\u003e\u003cem\u003eDominion: Empires\u003c\/em\u003e, the tenth addition to the game of Dominion, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 2 - 4 Players  |  30 minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cdiv class=\"gamedetails\"\u003e\u003c\/div\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":36893063496,"sku":"RGG530","price":41.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/dominion_emp.png?v=1598601440"},{"product_id":"dominion-intrigue-second-edition","title":"Dominion: Intrigue (Second Edition)","description":"\u003ch3\u003eOVERVIEW\u003c\/h3\u003e\n\u003cp\u003e\u003cem\u003e\"Something’s afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you’re sure of it. At the very least, there are yours. A passing servant murmurs, “The eggs are on the plate.” You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.\"\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eDominion: Intrigue (Second Edition)\u003c\/em\u003e\u003cspan\u003e, an expansion for \u003c\/span\u003eDominion\u003cspan\u003e or \u003c\/span\u003eDominion (Second Edition)\u003cspan\u003e, contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eDominion: Intrigue (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card. These new cards are available on their own in the \u003c\/span\u003eDominion: Intrigue Update Pack\u003cspan\u003e. The rulebook has been rewritten, one card has a mild functional change (Masquerade skips players with no cards in hand), and other cards have been rephrased (while remaining functionally the same). \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cdiv id=\"demoboxed\" style=\"text-align: center;\" color=\"white\" font=\"\"\u003e2-4 PLAYERS | 30 MINS | AGES 14+\u003c\/div\u003e\n\u003cp\u003e\u003c\/p\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":36893227144,"sku":"RGG532","price":33.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/dominion_int.png?v=1598601442"},{"product_id":"dominion-seaside","title":"Dominion: Seaside (Second Edition)","description":"\u003cp\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003eAll you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eFirst, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThis is the 2nd addition to \u003c\/span\u003eDominion\u003cspan\u003e. It adds 26 new Kingdom cards. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eDominion: Seaside\u003c\/em\u003e\u003cspan\u003e is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion and have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and the subsequent expansions.\u003c\/span\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem\u003e\u003cstrong\u003eDominion: Seaside (Second Edition)\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv id=\"demoboxed\" style=\"text-align: center;\" color=\"white\" font=\"\"\u003e2-4 PLAYERS | 30 MINS | AGES 13+\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":36893279048,"sku":"RGG621","price":38.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/dominion_sea.png?v=1598601443"},{"product_id":"dominion-second-edition","title":"Dominion (Second Edition)","description":"\u003cp\u003e\u003cem\u003eYou are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\u003cbr\u003e\u003cbr\u003eBut wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can \"buy\" as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eDominion is not a collectible card game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eDominion (Second Edition)\u003c\/em\u003e\u003cspan\u003e replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the \u003c\/span\u003eDominion: Update Pack\u003cspan\u003e. The rulebook has been rewritten, three cards have mild functional changes (\"you may\" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ctable width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"text-align: center;\"\u003e \u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e 2 - 4 Players  |  30 minutes  |  Ages 14+\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":36893479944,"sku":"RGG531","price":38.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/dominion.png?v=1598601443"},{"product_id":"dragonwood","title":"Dragonwood","description":"\u003cp\u003e\u003cspan\u003eDare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn \u003c\/span\u003e\u003cem\u003eDragonwood\u003c\/em\u003e\u003cspan\u003e, you collect sets of adventurer cards to earn dice, which you then use to roll against your foes. Stomp on some fire ants, scream at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. 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When all the waves have finished, you must have kept the heart of the Sylvion verdant, or else the whole forest of the Oniverse will be destroyed.\u003c\/p\u003e\n\u003cp\u003eThis game can be played in an introductory style, advanced mode, and includes two expansions and an appendix for further challenges and complexity.\u003c\/p\u003e\n\u003cdiv color=\"white\" style=\"text-align: center;\" id=\"demoboxed\"\u003e1-2 PLAYERS | 30 MINS | AGES 10+\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"inPatience","offers":[{"title":"Default Title","offer_id":6872173772823,"sku":"ZMG49001","price":21.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/SYLVION.png?v=1664525209"},{"product_id":"doctor-who-fluxx","title":"Doctor Who Fluxx","description":"\u003cp\u003e\u003cem\u003eFluxx\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.\u003c\/p\u003e\n\u003cp\u003eAt the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eDoctor Who Fluxx\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003etakes the basic gameplay of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFluxx\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand merges it with multiple regenerations of the Doctor, various companions, Gallifreyan technology, K-9, Cybermen, Daleks, Weeping Angels, and the Master.\u003cbr\u003e\u003c\/p\u003e","brand":"Looney Labs","offers":[{"title":"Default Title","offer_id":7035798355991,"sku":"LOO080","price":18.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/files\/DWF_1.png?v=1755702648"},{"product_id":"dominion-nocturne","title":"Dominion: Nocturne","description":"\u003cp\u003eYou've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eDominion: Nocturne\u003c\/em\u003e, the 11th expansion to\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eDominion\u003c\/em\u003e, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eDominion: Nocturne\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a part of the\u003cspan\u003e \u003c\/span\u003eDominion series. \u003c\/p\u003e\n\u003cdiv id=\"demoboxed\" style=\"text-align: center;\" color=\"white\" font=\"\"\u003e2-6 PLAYERS | 30 MINS | AGES 14+\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":7044840390679,"sku":"RGG550","price":37.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2003\/4581\/products\/dominion_noct.png?v=1532818295"},{"product_id":"dont-mess-with-cthulhu","title":"Don't Mess with Cthulhu Deluxe","description":"\u003cp\u003e\u003cspan\u003e\u003cem\u003eDon’t Mess with Cthulhu\u003c\/em\u003e is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eBefore each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eReveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. 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